DeletedUser48073
Guest
Proposal: Introduce a cool down timer to Stone Hail so that the victims stop getting spammed.
Reason: I am in a world currently where one a my players likes to literally tear down active players cities. In other words, he attacks them for 10-12 hrs a day with 5 cities on an island all with cats, every 15 - 20 minutes. As a result the victims of these attacks not only lose points on their cities, they quickly lose interest in the game all together and quit.
Details: The way this would work is that once stone hail is researched, an icon would appear in your command screen(see visuals) much like the 'breakthrough' icon you would see. The cool down is individual to each city so once a stone hail attack is launched, there is a timer that has to count all the way down (1-6hrs depending on the world speed) before you can launch a stone hail attack again from that city.
This way it would make the game play more dynamic and avoid having the victims quit and lose interest. It would give them a chance to 1 - get support, 2- build up a counter force. This will also encourage teamwork on the attacking end: If an alliance wants to knock down a city they will need to work together otherwise it will take too long.
Visuals: Take a look at where the icon would go ---> http://prntscr.com/h607bm
Balance: This would effect the stone hail attack... That is all
Abuse Prevention: If anything this idea prevents stone hail from becoming a spam attack.
Summary:
Stone hail makes people quit the game and the last thing grepolis needs is more players leaving worlds and missing out on the fun. This I think is a great way to control it and turn it into something that requires teamwork and planning to be effective, no longer a one man wrecking ball.
In case any of you were wondering: The cool down does not affect your ability to use a regular catapult attack that destroys the wall. Just any catapult attacks during the cool down time will not have the stone hail effect.
Reason: I am in a world currently where one a my players likes to literally tear down active players cities. In other words, he attacks them for 10-12 hrs a day with 5 cities on an island all with cats, every 15 - 20 minutes. As a result the victims of these attacks not only lose points on their cities, they quickly lose interest in the game all together and quit.
Details: The way this would work is that once stone hail is researched, an icon would appear in your command screen(see visuals) much like the 'breakthrough' icon you would see. The cool down is individual to each city so once a stone hail attack is launched, there is a timer that has to count all the way down (1-6hrs depending on the world speed) before you can launch a stone hail attack again from that city.
This way it would make the game play more dynamic and avoid having the victims quit and lose interest. It would give them a chance to 1 - get support, 2- build up a counter force. This will also encourage teamwork on the attacking end: If an alliance wants to knock down a city they will need to work together otherwise it will take too long.
Visuals: Take a look at where the icon would go ---> http://prntscr.com/h607bm
Balance: This would effect the stone hail attack... That is all
Abuse Prevention: If anything this idea prevents stone hail from becoming a spam attack.
Summary:
Stone hail makes people quit the game and the last thing grepolis needs is more players leaving worlds and missing out on the fun. This I think is a great way to control it and turn it into something that requires teamwork and planning to be effective, no longer a one man wrecking ball.
In case any of you were wondering: The cool down does not affect your ability to use a regular catapult attack that destroys the wall. Just any catapult attacks during the cool down time will not have the stone hail effect.