Kappa World Settings

Settings for Kappa

  • Conquest

    Votes: 562 75.1%
  • Revolt

    Votes: 291 38.9%
  • Morale activated

    Votes: 230 30.7%
  • Morale NOT activated

    Votes: 429 57.4%
  • World speed of 1

    Votes: 63 8.4%
  • World speed of 2

    Votes: 181 24.2%
  • World speed of 3

    Votes: 494 66.0%
  • Alliance limit of 100

    Votes: 274 36.6%
  • Alliance limit of 200

    Votes: 130 17.4%
  • Alliance limit of 250

    Votes: 66 8.8%
  • Alliance limit of 500

    Votes: 158 21.1%
  • Alliance limit of 25

    Votes: 159 21.3%
  • Beginner's protection of 5 days

    Votes: 166 22.2%
  • Beginner's protection of 7 days

    Votes: 515 68.9%
  • Beginner's protection of 2 days

    Votes: 72 9.6%

  • Total voters
    748
  • Poll closed .
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DeletedUser

Guest
CONQUEST, 100, 3 speed, 7 day Potection

Let's do CONQUEST again
100 member limit on alliance
No Morals...er Morale
3 Speed, haven't seen this done with a 7 day protection yet so let's try these together just for shizzles.
 

DeletedUser

Guest
best

I think that the speed should be 3, that way you don't have to wait as long. also, i think the conquest system should be used. a limit of 200 would be perfect, and morale should be activated.

:pro:
 

DeletedUser

Guest
Revolt - It is a quicker system and is a better test of an alliance and players skill
Morale - Inactive. Not necessary as the players it protects are not active in game anyway.
World Speed - 3. It the only way to go.
Alliance Limit - 25. Lets smash the MRA before we start. It only puts of the inevitable by a couple of months and with more smaller alliances it may lead to more lively forums with more inter-alliance rivalry.
Beginners Protection - 2 days. Most people who are going to quit seem to quit within that time anyway. On second thoughts this may be going a bit to far as people entering the world a little late my be too disadvantaged. Lets stick with 5 days.

Thats my 10 pence worth... for what its worth
 

DeletedUser

Guest
Kappa

Nice to have a bit of input into the building of this new map.
Good going!

I guess for most part...
Keep the new people in mind, let them grow for a week or so
without conflict on their part or others.
Morality should be key.
Small alliances up to 100.
Conquests are the best!!

Cheers
 

DeletedUser

Guest
revolt,no morale,alliance cap 100,beginners protection 7days,speed 3.

Its a pity options are limited,theres a lot that can be changed to better the game.Higher population cap on cities for instance
 

DeletedUser

Guest
yes but this is only world settings nothing about cities
 

DeletedUser5568

Guest
I don't care for the conquest system... to my way of thinking the revolt system is ideal and gives a person at least a chance of saving their city... if Conquest is implemented... I will not join Kappa... I's rather see morale that conquest...
 

DeletedUser

Guest
imfo;

Revolt: requires brains
Morale: a waste of time
Speed: 2x is good, 1x is kinda slow and boring, 3x is fine for welfare bums and those with no life...
Alliance: 50-100 is good, 200 might be fun but hard to control, 25 is like why bother? you end up with a pile of pacts...
Baby Pants: 2 days for the first week, then 5 days for a month, then 7...
 

DeletedUser

Guest
Conquest, not sure what that is, but already play on theta which is a revolt world.
No morale, don't know what that is either. Seen it on reports though.
3 speed, fast play and you enjoy it more.
25 alliance cap, lets make alliances more elite with less emphasis on size.
7 day bp, nice time to grow
 

DeletedUser

Guest
Surely would like to see conquering through land wars. Max Cap of 500 on an alliance. Beginners protection of 7 days. WS of 3.
 

J.n.c 1993

Strategos
Why are players saying 500 alliance limit? That's just being a stupid MRA,

I don't really like conquest either, Revolt is better as it's faster in my opinion...

Speed 3 is for players online nearly all day... It's to fast and requires a lot of attention.

I prefer Beginners protection set to 5/7 days as it gives us more time to prepare our troops to gain some BP and to eliminate our enemies which is more fun :)
 

DeletedUser

Guest
Conquest!
NO morale
Speed 2
Alliance Limit: 200
Beginner's Protection: 5 Days
 

DeletedUser

Guest
The reason I chose a limit of 100 members is because it just gets sooo sloppy with inactives who leadership will not kick because of appearances and actives who don't follow chain of command or alliance procedures.

Having the 100 limit also allows the flexibility of merging with other alliances.

Whether you have or do not have official "Pacts" matters not. Before "Pacts" we created our own with diplomats messaging other alliances and coming to an understanding of non-aggression or joint operations . "Pacts" just put what we were already doing on the "Alliance" menu.

So, whether your alliance is limited to 25 or 250 members you will always have allies and pacts to secure your alliances positions, defenses and aggressions against other alliances.
 
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DeletedUser

Guest
Voting

I have to vote for the revolt system. It's grown on me to be honest. Seems more of a challenge than to just send one attack with your colony ship. So revolt system for kappa.

speed 3 if thats an appropriate option if not then speed 2.

Beginner protection for 7 days with the option to end it early if possible.

no morale system. The random luck system already likes to have a laugh at my expense, I'd rather not also have to contend with morale.

I hate huge MRA alliances. I think there should be a cap at 200 tops. I'd prefer it at 100 but I'll vote 200.
 
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