DeletedUser50990
Guest
Proposal: Turn on/off morale boost/reduction based on a ratio of the amount of defense in the city that belongs to the city owner vs the amount of defense that is provided by other players (i.e. alliance mates).
Reason: To prevent abuse of the current (and proposed new) morale system.
Details: if a player that is being attacked that qualifies for reduced morale, the last measure to honor the morale deduction should depend on who is providing the defense for that city. if the defense in the city (by defensive value) belonging to the city owner equals 25% or more of the total defense in the city, then the morale reduction can be activated. If the city owner does not have any of his own defense or less than 25% of the total defense in the city, then the morale would not be reduced. (The 25% number is a starting point, but could be up for debate. I would rather that number be higher, but I think 25% could be fair.)
Visual Aids: N/A
Balance/Abuse Prevention: This will prevent abuse. It forces the small player to invest their own resources and population space into their own defense in order to take advantage of morale. It would also put a limit on the size of a stack of defense that can take advantage of morale reductions.
Reason: To prevent abuse of the current (and proposed new) morale system.
Details: if a player that is being attacked that qualifies for reduced morale, the last measure to honor the morale deduction should depend on who is providing the defense for that city. if the defense in the city (by defensive value) belonging to the city owner equals 25% or more of the total defense in the city, then the morale reduction can be activated. If the city owner does not have any of his own defense or less than 25% of the total defense in the city, then the morale would not be reduced. (The 25% number is a starting point, but could be up for debate. I would rather that number be higher, but I think 25% could be fair.)
Visual Aids: N/A
Balance/Abuse Prevention: This will prevent abuse. It forces the small player to invest their own resources and population space into their own defense in order to take advantage of morale. It would also put a limit on the size of a stack of defense that can take advantage of morale reductions.