Mythical Units

DeletedUser

Guest
It would definitely be easier to create UFO nukes if the favor cost was decreased but the most important thing to make mythical units popular has to be their offensive or defensive stats. since they are hampered by favor costs AND they are generally less effective than normal troops, they are, essentially, a waste of troop space. If, however, they were given significantly higher attack and defense values, so much so that despite the favor cost it would still be worth making them, then the mythical units would be much more popular. Also the building time for a mythical nuke is just plain obnoxious. I can make 2 manticores or 5 harpies a day, which, population wise, is significantly less than the number of slingers, or even light ships I can make. Literally 80 or 90 pop (myth) to 300+ pop (sling, sword, arch, ls, etc.)
 

DeletedUser

Guest
Avolp is spot on there! Exactly my thoughts. Here is my unit analysis.

Minotaur attack damage should be at the very least at the level of the horsemen, ideally even more because they cost favor.
Manticore needs too much favor, reduce the favor and they will be very popular.
Hydra needs more attack damage, its the same as 5 light ships. Maybe double it, remember they are slow too and need favor.
Cyclops needs better blunt defense and badly needs more sharp defense. They could be awesome myth land defenders.
Centaurs are slower than horsemen. Increase speed first. Then, double attack damage to be better than slingers.
Pegasus needs better defense on all 3 areas. They could be the flying bireme. Give us a reason for using Athena after the 5th city.
Harpy should be faster (to put cleared cities in revolt) and 125 favor so we can recruit 4 at a time.
Medusa should have all defense values improved.
Cerberus should cost less favor and better blunt defense.
Erinyes is way too expensive. Lower the resource cost drastically first. Then, increase attack damage.
Divine Enyoys should have better defense and attack.

Of all the new features the rebalancing will be the best by far if done properly. Thank you Innogames for listening to the community!
 

DeletedUser

Guest
Avolp is spot on there! Exactly my thoughts. Here is my unit analysis.

Minotaur attack damage should be at the very least at the level of the horsemen, ideally even more because they cost favor.
Manticore needs too much favor, reduce the favor and they will be very popular.
Hydra needs more attack damage, its the same as 5 light ships. Maybe double it, remember they are slow too and need favor.
Cyclops needs better blunt defense and badly needs more sharp defense. They could be awesome myth land defenders.
Centaurs are slower than horsemen. Increase speed first. Then, double attack damage to be better than slingers.
Pegasus needs better defense on all 3 areas. They could be the flying bireme. Give us a reason for using Athena after the 5th city.
Harpy should be faster (to put cleared cities in revolt) and 125 favor so we can recruit 4 at a time.
Medusa should have all defense values improved.
Cerberus should cost less favor and better blunt defense.
Erinyes is way too expensive. Lower the resource cost drastically first. Then, increase attack damage.
Divine Enyoys should have better defense and attack.

Of all the new features the rebalancing will be the best by far if done properly. Thank you Innogames for listening to the community!

Agree on all points.... especially the last 2 lines
 

DeletedUser22940

Guest
This is awesome news. The only myth units (in my opinion and mathematically) which are worth building are Manti's, dogs, and sometimes Harpies. Buff the others. Increase the costs but buff the stats. Make them worth building.

Consider adding special side effects. Such as.... Medusas have a 3% chance to freeze 15% of the population in place, thus rendering them defenseless. They would not die, but their pop would not count towards the overall defense value of the city.

Could make for a lot of new tactics and some real interesting game play.
 

DeletedUser

Guest
Maybe somehow tie in the mythos behind every mythical units into their abilities. However, to answer SaintedStarr, that would be a bad idea. teammates would know not to look at medusas or something like that. skills like that should be used on the enemy, such as turns 5% of the enemy to stone. so that they're not a danger to you but more desireable in combat. Also a bad idea to make them more expensive. they are already way to high cost for that.
 

DeletedUser22590

Guest
Envoys need to be able to fly. They are even on stats and costs. Yeah, it wouldn't hurt to tweak them a bit. Give them wings and they will be 100x better.

Reducing favor costs and tweaking stats on myths sounds awesome. Hydras should be good enough to make a nuke that really hurts bireme walls, just like manticores can really hurt the ground units.
 

DeletedUser

Guest
I like this. I've built Harpy and Manti nuke cities before, but not till later in the game ... this would make those cities practical sooner. I would like to see Hydra turned into a badass naval myth unit (right now I've only used them as escorts in conquest worlds ... kinda like glorified triremes, but that wore off too). ATM I only build myth units that fly, but with lower favour cost I may reevaluate the use of other units.

I'm not a fan of divine envoy. I'd much rather see it scrapped in favour of another approach/idea, rather than evolve them.
 

DeletedUser

Guest
One of the reasons why I don't build Mythical Units is because they cause a lot of favor and really I can achieve so much with other units that them; though lately seeing the damage Manticore can do I have begun building them. However, it will be great to have the favors required to build them reduced and buffing them is a good idea I must say.
 

DeletedUser

Guest
Divine Envoys should cost 2 pop instead of 3.
Hydras are at current no better than LS, worse than Bireme and significantly slower than both. Either reduce pop cost to 40 or increase attack to 1200.
Mythical units must be better than normal units per population otherwise they will remain largely unused.
 
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DeletedUser

Guest
Well I have a whole outline of four new gods and and new spells and myth units with them. But im not sure if it would be ok if I just post them. Would I get in trouble?
 

DeletedUser

Guest
would be best if you post it in the ideas section of the forum rather than here
 

DeletedUser345

Guest
Mythical units I think do not need an attack and defensive boost, there stats per farm space on a number of them are very good and better than normal units. The problem is there high build time and favour costs which makes them unviable, it does also not help that defensive ones need to be in the same god city - if that was removed a lot more would be built.
 

DeletedUser

Guest
The stats on mythical units are not good enough for their cost. take the minotaur for example. 420 Blunt attack for 30 population, the ratio is 14attack/1 pop. Compare this to the horsemen (the only other blunt attacker), which are 18.33/1 pop. Since minotaurs aren't used in defense, the defensive stats don't have to be noted but in general, they have an average defensive value. In addition to this, they take up favor that would be better served for other things. So, to make them useful, their offensive stat must become greater than 550 (10 Horsemen) and maybe a reduction in favor to 200 because that 202 is just really plain annoying.
Another example would be the Erinys, which has 22 ranged attack/1 pop as opposed to slingers which have 23/1 pop. Though the difference might not seem like a lot, but it is. Assume a population is 2750. that would mean 50 Erinys' or 2750 slingers
grepo1.jpggrepo2.jpg
In this case, erinys would need to be at least 1265 attack (preferably more because you want it to be worth building) and it needs to be reduced in favor cost.
 

DeletedUser

Guest
You could do calculations for all of these units (i'm not a mathematician or statistician) and only a few of them would be worth the cost and those few would be mantis, harpies, Medusas, the pegasus, and cerberi (thanks izmen, forgot about this one)
 
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DeletedUser

Guest
And cerbs of course. I'm not totally convinced about pegasus, but I don't have enough Athena cities to find out. And probably never will, which raises a more fundamental point: the whole gods system needs rebalancing at the same time, not just the myth units. Some gods (well, Athena really) are just not worth having in more than one or two cities.
 

DeletedUser

Guest
I'm not totally convinced about pegasus, but I don't have enough Athena cities to find out.

I don't make pegasus' myself but just looking from a stats point of view they're worth it defensively.
 

DeletedUser30490

Guest
ok i got a idea for envoy but im not good with stats,
How if he could have a bit more attacking strength AND if you send a Envoy with your normal attack forces and you loot over 1000 silver coins you get a spy report for those silver you looted ALSO you will be able to see if the guy has any units outside of the city,
This would make people wanna make more envoys
just a idea
 

DeletedUser

Guest
I don't make pegasus' myself but just looking from a stats point of view they're worth it defensively.

Pegasi are worth it. They balance extremely well with Centaurs, so a mixed Peg/Cent city is hell to break. Also they are very very fast, so pegasi are used often as fast response defensive troops
 

DeletedUser

Guest
Still not convinced. I've got 141 of them pinned to my wall on Olympia. Trouble with pegs is they're weak defensively against ranged and sharp, strong against blunt, so they're worst against the two attacks you're most likely to face (and mixing with centaurs just exacerbates the problem with ranged). Unless the rebalancing makes horses a must have, pegs are a definite don't bother.
 
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