Another idea. Have it cost CP to upgrade your Gladiators. This would discourage upgrading unles you have a killer gladiator and are willing to waste the CP to do so.
Actually another idea for this would be that you could build the arena after you have completed both super buildings for a city.K here are some of my thoughts on the matter
Population cost- this should be incorperated into the Arena Building
Fighting style and type- the idea of choosing his attack type like blunt distance etc and whether he fight offensivly or defensivly is good but i think there may be some difficult coding for the devs somewhere in there.
Amount of gladiators- You should only need one as you only use one. If you wish to have more, maybe so you can have gladiators with different builds, make it so the builds are always ressetable and changeble
Building location in Polis overView. I personally would like to see it as a seperate building but it would be used like a theatre so Would fit in one of those locations
just my 2 cents worth
BTW great idea
I agree to that. Losers shouldn't be getting the same bonuses as winners.For #45, I like whatever you've said but about this :-
"The more games he looses, the more defensive he gets.
The more games he wins, the more offensive he gets."
I think This would let everyone remain equal. Thus, I think that the one who wins more can get to increase any of their defensive/offensive stats, and the loser can only increase defensive stats.
no no no and no winery bad idea arena no gain in the game is there so no I'm outwe can create a new unique building in each space
looks like this:
theater merchant's shop
thermal baths divine statue
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