Suggestion for Temple worlds with regards to starting:
Instead of starting in center of the map and working outward. Away from where all heavy fighting could/would be in the later portions of the world where BP matters a HECK of a lot more. Start in the outer Rim and have the temples spawn inward with Olympus spawning in the dead center - or as close as possible to it.
I know that would have to change the game features/mechanics a bit, but it makes more sense imo. Basically, everyone can just spread out all over in the core, drama is usually high because of this and lots of players quit and lots of alliance fall easily to this. Thus, towards the back end, there's usually 1 maybe two alliances that could ever really win it. The point of the new EG is to fight for Olympus. With how it's set now, each alliance has 21 days to have a SUPER short TT (in theory) and thus basically ensure a win depending on factors such as gold spending, size, active roster, city count, temple boosts acquired, etc.
People could still colonize at the center if they wanted in order to prepare and strategize for the EG, or at whatever small temple too. This would definitely allow a fight for Olympus which is the whole point of the EG and give equal opportunity (but still not equal ability) to conquer it. Whereas now, as it shifts, pretty much only 1 team has opportunity and ability and if the biggest/best team gets it first, they're - in theory - going to win it right out the gate. Preventing other alliances from ever having a fair chance due to the long TTs vs the Olympus holding alliances short TTs.
Edit: And then the temple buffs makes things a heck of a lot more favored to whichever team gets the "right" temples and if #1 Alliance gets the "best" temples, and is located in 45 (for example) and the game decides to start Olympus in 45. Guess who just won? Alliance #1. Without a bit of a hassle either because thanks short TTs, buffs, and possible gold usage, roster size, city count, and so on.