DeletedUser
Guest
Proposal: A world where two things happen. 1- players cannot choose where they spawn. 2- The spawn radius is expanded, reducing player density somewhat. (Basically, if a player spawns "NW" they might spawn in O44, or 34 or 43, etc.)
"Have You Checked"...
Yes
Reason: Variety mostly. It might be kind of cool to have a world where you can't pre-plan anything. You would have to make do with what you got. It would also be a bonus for newer players so they don't get destroyed in the opening moments.
Details: Well,the world would have players less compact in a larger radius. Over time, the center would still fill up. If the spots aren't filled within X(around 7) days of someone spawning nearby, the spots will be disbaled and turned into colonization spots. This would prevent players spawning right next to a 10k city. The radius in which players would spawn would slowly increase as more players join. Makes a much more interesting challenge for core players as well, as the rim players have less of a disadvantage.
Visual Aids:
None
Balance:
New players will last longer, core players will find it tougher to expand outward, the rim spots will become just as valuable as core spots. Seems to balance the game more.
Abuse Prevention:
Disabling of spawn points after X days would prevent awkward scenarios.
Summary: Basically, a more realistic world in which players won't spawn in a perfectly spherical fashion. Helps balance the game, and increases the general level of strategy required by core players.
Diclaimer: If you don't like this, say why! What don't you like? Do you disagree about a cerain aspect of it? Tell me what needs changing.
"Have You Checked"...
Yes
Reason: Variety mostly. It might be kind of cool to have a world where you can't pre-plan anything. You would have to make do with what you got. It would also be a bonus for newer players so they don't get destroyed in the opening moments.
Details: Well,the world would have players less compact in a larger radius. Over time, the center would still fill up. If the spots aren't filled within X(around 7) days of someone spawning nearby, the spots will be disbaled and turned into colonization spots. This would prevent players spawning right next to a 10k city. The radius in which players would spawn would slowly increase as more players join. Makes a much more interesting challenge for core players as well, as the rim players have less of a disadvantage.
Visual Aids:
None
Balance:
New players will last longer, core players will find it tougher to expand outward, the rim spots will become just as valuable as core spots. Seems to balance the game more.
Abuse Prevention:
Disabling of spawn points after X days would prevent awkward scenarios.
Summary: Basically, a more realistic world in which players won't spawn in a perfectly spherical fashion. Helps balance the game, and increases the general level of strategy required by core players.
Diclaimer: If you don't like this, say why! What don't you like? Do you disagree about a cerain aspect of it? Tell me what needs changing.
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