DeletedUser
Guest
Proposal: One thing I've always wondered is why Mythical Units are created in the barracks the same way as regular land units. How can you "recruit" something divinely made? Myth units are all about Gods and favor so shouldn't they be created in the Temple. Also the proper term should be "summon" should it not?
Reason:
This is a small change but I think it improves the game in several ways. Firstly, it just makes more sense. Myth units are dependent on Gods and Temple level, so that is the natural place for them to be made. There are three types of units: Land, Naval, and Mythical; they each have their own separate premium feature (commander, captain, priestess) and (with the extra hero world research) their own 10% bonus academy research that only effects that type of unit. So wouldn't it just make things simpler and clearer if each type of unit had it's own building to be created in? Also it would incorporate the temple overview into the game a bit more; currently the only time one needs to visit the Temple is to change Gods. Finally it would give more of an incentive to build mythical units as they could be built simultaneously with regular land units in the barracks so one wouldn't have to sacrifice troop construction time to make a myth unit. How helpful would it be to a defender to be able to build swordmen and a Cerberus at the same time. Or for an attacker to que slings while also summoning a manticore.
Details:
See above
Visual Aids:-
My mock up:
Mock up by Corinthian II:
Balance/Abuse Prevention:
I don't really see a way for this to be abused. But if I've missed something let me know.
Reason:
This is a small change but I think it improves the game in several ways. Firstly, it just makes more sense. Myth units are dependent on Gods and Temple level, so that is the natural place for them to be made. There are three types of units: Land, Naval, and Mythical; they each have their own separate premium feature (commander, captain, priestess) and (with the extra hero world research) their own 10% bonus academy research that only effects that type of unit. So wouldn't it just make things simpler and clearer if each type of unit had it's own building to be created in? Also it would incorporate the temple overview into the game a bit more; currently the only time one needs to visit the Temple is to change Gods. Finally it would give more of an incentive to build mythical units as they could be built simultaneously with regular land units in the barracks so one wouldn't have to sacrifice troop construction time to make a myth unit. How helpful would it be to a defender to be able to build swordmen and a Cerberus at the same time. Or for an attacker to que slings while also summoning a manticore.
Details:
See above
Visual Aids:-
My mock up:
Balance/Abuse Prevention:
I don't really see a way for this to be abused. But if I've missed something let me know.
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