DeletedUser5554
Guest
I usually think your posts are spot on, but on this one I'm completely in disagreement. It's not a mindset, it happened all in one go as soon as we switched to 2.0, and with a combination of that and new worlds all the time, the game simply rotted from the inside. I'm not blaming 2.0, I mean, we have to move on, but with 2.0 came a lot of negative response and we lost a great portion of the community. It has NOT returned to that state since the switch.
People don't stay in worlds longer because there's no benefit to it. The start of a game is intense (and I find boring at the same time) because the buildings are built in seconds, and everything is easily obtainable. Once that's over (normally a week), people get bored incredibly quick, and I don't blame them.
Gotta agree to the 2.0 and the response. A lot of the Omicron community was in a total uproar. On the development road map there should be a huge red X indicating where to bury 2nd and 3rd gen. Then we should continue down the path that would lead us somewhere positive. No more hero world stunts. If we need an end game fine. But it should enhance the game and not make it about winning. There should be multiple awards for alliances and individual players. More importantly we need to go back to the basics. Normally in my opinion being a forward liberal person is amazing. Here i'm taking a much more conservative route saying good ole fashion traditional grepolis ruled above all. I say this from experience as 2.0 is what made my dad quit within a week of it being implemented on 1.26 servers. My dad was 13th on Theta I believe and did invest money into the game.
However on the flip Kanga I do have to say it is part of a players mentality. Lets face it its much easier to start over than to stick it out. Hence why I say remove the choice.