This is ridiculous...

DeletedUser5554

Guest
I usually think your posts are spot on, but on this one I'm completely in disagreement. It's not a mindset, it happened all in one go as soon as we switched to 2.0, and with a combination of that and new worlds all the time, the game simply rotted from the inside. I'm not blaming 2.0, I mean, we have to move on, but with 2.0 came a lot of negative response and we lost a great portion of the community. It has NOT returned to that state since the switch.

People don't stay in worlds longer because there's no benefit to it. The start of a game is intense (and I find boring at the same time) because the buildings are built in seconds, and everything is easily obtainable. Once that's over (normally a week), people get bored incredibly quick, and I don't blame them.

Gotta agree to the 2.0 and the response. A lot of the Omicron community was in a total uproar. On the development road map there should be a huge red X indicating where to bury 2nd and 3rd gen. Then we should continue down the path that would lead us somewhere positive. No more hero world stunts. If we need an end game fine. But it should enhance the game and not make it about winning. There should be multiple awards for alliances and individual players. More importantly we need to go back to the basics. Normally in my opinion being a forward liberal person is amazing. Here i'm taking a much more conservative route saying good ole fashion traditional grepolis ruled above all. I say this from experience as 2.0 is what made my dad quit within a week of it being implemented on 1.26 servers. My dad was 13th on Theta I believe and did invest money into the game.

However on the flip Kanga I do have to say it is part of a players mentality. Lets face it its much easier to start over than to stick it out. Hence why I say remove the choice.
 

DeletedUser

Guest
However on the flip Kanga I do have to say it is part of a players mentality. Lets face it its much easier to start over than to stick it out. Hence why I say remove the choice.

If you take away the choice, the players simply quit. =/
 

DeletedUser27700

Guest
I usually think your posts are spot on, but on this one I'm completely in disagreement. It's not a mindset, it happened all in one go as soon as we switched to 2.0, and with a combination of that and new worlds all the time, the game simply rotted from the inside. I'm not blaming 2.0, I mean, we have to move on, but with 2.0 came a lot of negative response and we lost a great portion of the community. It has NOT returned to that state since the switch.

People don't stay in worlds longer because there's no benefit to it. The start of a game is intense (and I find boring at the same time) because the buildings are built in seconds, and everything is easily obtainable. Once that's over (normally a week), people get bored incredibly quick, and I don't blame them.

I guess that's all in perspective.
I personally find the most fun part of grepolis to be the time from when you reach conquest to when you hit 20ish cities. You can make things happen fast, if you play hard.
At 15-20 cities you can pretty much fight or do as you like and not have to worry about getting rimmed anymore, while not taking up so much of your time.
While things happen quick with 1-2 cities, there is really not much you can do. You are very limited in what you can and can not do, because if you mess up you are done.

One of the biggest impacts that the players can have on all this, imho, is to just recruit more noobs. Yes, they will send unescorted attacks, but we should be teaching them not to do so instead of rimming them. If they make friends, if they learn how to play the game, they will stick with it. Not just the game in general, but the world they started in.
FONTS has a great thing going in Calydon. A bunch of talented new players that are being trained properly and enjoy the game much more because of it.
 
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DeletedUser

Guest
I learned to play this game on the rim by joining a server late. It's the best way to learn as its at a slower pace compred to the core of a world ^

Worlds don't last anymore, not played a good server since Chi
 

DeletedUser

Guest
I learned to play this game on the rim by joining a server late. It's the best way to learn as its at a slower pace compred to the core of a world ^

Worlds don't last anymore, not played a good server since Chi

Chi was incredible. :D
 

DeletedUser

Guest
Chi was incredible. :D


Ask yourself why?

Because the people stayed and also people joined.

I remember joining a rim alliance really late into the game and we thought KiT hard. They had miles more game time than us but we still held in as the rim is a easy place to play.
 

DeletedUser5554

Guest
I joined the Gamma rim twice and had fun both times. And Kanga not true remember we didn't always have a fast world release sometimes we went a couple of months before people got new starts.
 

DeletedUser

Guest
One of the biggest impacts that the players can have on all this, imho, is to just recruit more noobs. Yes, they will send unescorted attacks, but we should be teaching them not to do so instead of rimming them. If they make friends, if they learn how to play the game, they will stick with it. Not just the game in general, but the world they started in.
FONTS has a great thing going in Calydon. A bunch of talented new players that are being trained properly and enjoy the game much more because of it.

Hell yes i would rather recruit newbs who are open to learning, than crusty old vets who are stuck in their ways any day.
 

DeletedUser38652

Guest
Yeah, u can say I lost my city after 2 weeks but I still played mostly because I needed a break from BSGO.
 

DeletedUser5554

Guest
I always recruit noobs and give them a chance to learn. I think I've managed to provide Grepolis with a few decent players over the years.
 

DeletedUser7241

Guest
If Inno makes a world once every two months, then we will see worlds that are actually fun. Maybe once every year or something they put a 1.26 world in there, then it would be even better. Just an example here, but if anybody played rs, it turned into a real crappy game and everybody quit, but they brought back the old version and everybody joined back up again. This might happen if they bring back a 1.26, you'll see all the vets come back and have the biggest war there has ever been and the most fun world out of all.
 

DeletedUser6029

Guest
If Inno makes a world once every two months, then we will see worlds that are actually fun. Maybe once every year or something they put a 1.26 world in there, then it would be even better. Just an example here, but if anybody played rs, it turned into a real crappy game and everybody quit, but they brought back the old version and everybody joined back up again. This might happen if they bring back a 1.26, you'll see all the vets come back and have the biggest war there has ever been and the most fun world out of all.

MEH, for starters, you will never see a 1.0 version come back. There isn't enough balance between profit and play on those worlds. Not to mention the coding is vastly different. To suggest otherwise is ummm, short sighted and ridiculous at best. And finally, a lot of your "old timers" are in fact still playing, with a few exceptions of those who actually did rage quit...but to be honest, most of those who quit did so because of RL or failure of excellence. Not because inno went to 2.0. ......puleeze
 

DeletedUser5554

Guest
If Inno makes a world once every two months, then we will see worlds that are actually fun. Maybe once every year or something they put a 1.26 world in there, then it would be even better. Just an example here, but if anybody played rs, it turned into a real crappy game and everybody quit, but they brought back the old version and everybody joined back up again. This might happen if they bring back a 1.26, you'll see all the vets come back and have the biggest war there has ever been and the most fun world out of all.

Okay lets start with this idea. Just like my point about how there can be too much of a good thing the same thing applies to something being too scarce. If Inno made one world per year a lot of players would be peeved as eventually people wouldn't be able to join the world anymore due to it being full. My complaint is that worlds don't even get to fill up anymore. However over flow is bad too and if world settings are generally unpopular it will be unfair to players as they would wait a year. While playing a world would be more meaningful it would leave no room for mistakes and second chances and generally make a player feel like if they aren't good its hopeless. Don't get me wrong I totally respect your input and welcome it i'm just saying that a world a year would be just as bad if not worse than mass producing worlds.

As for Runescape I was a part of that community for 2.5 years and I actually left that God awful community for Grepolis. I can also say Grepolis and Runescape are nothing alike. One not to many people are going to be running their mouths about how great they are and will own you at least not without you generally doing something stupid first. Two teaming isn't dishonorable its smart strategy here and if someone player jacks your revolt or jumps in and snipes your conquest then its all fair game. Three the community here is actually rather supportive and kind to each other. Though we surely poke fun at each other and even have been raised in fights against each other over the years we still for the most part like each other and don't try to back stab people to get ahead. And example of this, excluding the physical and immediate effects, would be.

In Runescape if you team with someone and they back stab and kill you. The whole community, even your friends list, will laugh at the experience and say it's your fault for the most part. Kindness and being supportive is a rare thing in the game. Here if someone pacts you and then proceeds to back stab you chances are even if they're successful they will still go down. The whole world would catch on quickly and realize this is a problem and eventually take them down. Tools have a way of losing around here.

On another note Grepolis isn't nearly as hopeless as Runescape was. In Runescape's external forums if we posted this we would have the thread deleted by staff. They specifically try to avoid change and protest. Here we've literally had people take verbal swings at mods and just end up getting owned. However I've seen very few noted vets actually quit. They usually take long breaks to cool off and return. While the problems persist Grepolis is still a helluva game to play and everyone knows it. The reason people complain is because they want longevity and to keep the game going at the rate that it was.
 
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DeletedUser5061

Guest
Next time not that their will be a next time I make a premade alliance, I won't recruit based on reputation or stats, I will be asking how much money do you have and how much are you willing to spend on winning because its all about how many big spenders you have on your team now. No doubr, Inno have improved the game in a lot of ways but being able to cut troop time was a step too far, that's what killed the old grepo not too many worlds being released.
 

DeletedUser6029

Guest
ok, well you guys keep it in your head all your preconceived misconceptions and ignore the fact that Grepo has announced changes. And you guys keep being lazy and not reading the road map and keep mouthing off your suppositions that may not be factual for very long.......and I will keep sitting here rolling my eyes at you and wait for the proof in the pudding before I judge Grepo intentions in the future......

Whatever, this is me rolling my eyes at you njubs.......which is sad Daizan, cuz I likes you :D
 

DeletedUser5554

Guest
Next time not that their will be a next time I make a premade alliance, I won't recruit based on reputation or stats, I will be asking how much money do you have and how much are you willing to spend on winning because its all about how many big spenders you have on your team now. No doubr, Inno have improved the game in a lot of ways but being able to cut troop time was a step too far, that's what killed the old grepo not too many worlds being released.

Meh I've had plenty of success without gold. So have many guy's I've trained even in new gen. It's not all about money and hard work can still displace funds. I've always subscribed to the philosophy that its not about how good your super stars are but how good your middle men are. Take the Detroit Lions if they had a competent running back, a real cornerback, and a strong offensive line last year they would have been in the playoffs. But they had no running back, they've been missing a cornerback component for awhile now, and their offensive line has been withering away with age. On the flip side they still had Suh, Johnson, Stafford, Hanson, Vanden Bousch, and Scheffler. It's not all about super stars but those little components nobody else thinks to thank.

Dom I've read the road map and like a lot of what I see. The problem is the map didn't mention anything about world production last I checked. So it still is something to be concerned with. However I saw the WW being revamped and hope that comes with an old school environment. If not though I guess we just wait. Eventually the hint is going to be taken it just depends on how stubborn a business wants to be.
 

DeletedUser

Guest
Well a positve thing is they have ben making the game more warlike already with the war council and divine envoy (the thought was there ) So hopefully WW's will be warlike as well :)
 

DeletedUser6029

Guest
Eventually the hint is going to be taken it just depends on how stubborn a business wants to be.
I find it funny an American is making cracks about capitalism :p This has been a humorous thread at the least. ;)
 

DeletedUser7241

Guest
Hey domino, I know a lot of old timers are still playing, I still remember knights of the burning ash or whatever alliance it was that you founded back on epsilon. I just said that if they waited to put worlds out once every month or two instead of the every couple weeks then we will see worlds with a lot more people and make it a lot more fun. And nodcrush, I didn't say anything about the rs community, I just said that when they brought back the old version more people joined up, but this game is still better compared to rs as that's why I quit rs too.
 
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