What is the best defense combination

DeletedUser

Guest
it's a pleasure :)

the best guidance i have is to use the forum search, i'm 90% sure that what i'm saying (and 99% of answers to all questions) has been said many times before :D
 

DeletedUser

Guest
Well Pythagorus, that's why I started reading everything in here :D
Is there actually a thread similar to this one, informing players about offensive units?
If not, please make a new one :)

(Gonna follow all of your ideas, Yay! ;))
 

DeletedUser

Guest
Gonna follow all of your ideas, Yay! ;)

sounds like the rebirth of Pythagoreanism! rofl :D

and attacking units are easy once you understand the defence, just find the weakness and attack with those units ;) (you can use 10/4/9 as a more user-friendly reference to see where the weakness is)

e.g. a 2/1/1 defence is weakest in blunt and then distance, so horses would do the most damage, and a horse/slinger combo would also be reasonable (and nicely balanced in resources to build :) )
 
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DeletedUser

Guest
Well, the little Pythagoreanian (?!?) (me!), agrees...
Actually, I take a look at the "Units" part in Wiki, see every troop's weakness, and then go ahead for attacking or defending... I believe its reliable and helpful, isn't it?
One more question (it might be stupid!)...
Is there a type of troop that does serious damage to catapults?
 

DeletedUser

Guest
Is there a type of troop that does serious damage to catapults?

catapults are equally weak against any type of attack, so whichever unit has the highest attack value of any type will be most effective against them (slingers out of the normal units, although there is something to be said for using higher population units against very weak defences, so horses would also be good)


(very late/cheating) EDIT:
if you are defending against them they are distance, so swordsmen are strongest in defence against them, but they are very weak attackers so the accompanying troops are more the worry than the catapults themselves :)
 
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DeletedUser

Guest
Stupid question, you are right! When I began sending attacks, I sent catapults all alone, 30 catapults, and they got wiped! So, it depends on which type of troop will "accompany" them and which type will fight against them, you are right :D
That's it for today I suppose, no more questions ;)

(Sorry for making you feel dizzy!)
 

DeletedUser

Guest
Yep, you just have to have the city cleared by your troops before, or when you send the attack, the troops clear the city and the cats do their job ;)
 

DeletedUser

Guest
Rooster Rule #2 - "Sea How We Win?"

We conquer cities with our army... but we RULE THE WORLD with our FLEET.

Offense or defense - your harbor is your best friend.

It should be the core of your Empire. The busiest building in just about every city you command.

It should be running 24/7.

Its the best way to crush your enemies and the best way to defend your friends.

Its the fastest way to sweet sweet BP.

And..... Its the single greatest difference between the winners & the losers in this game.

Obviously , this rule ties into Rooster Rule #6. - "Hey Dummy! Use Your Academy." and Rooster Rule #3. - "OH MY GOD!".

Both of which I can safely assume you've already tattooed onto your forehead in reverse... as a daily reminder in your bathroom mirror.

----------------------------------

Let me say it again: Biremes and Light Ships should make up the vast bulk of your empire.

Don't get fancy... don't get cute... Don't over-think it... Don't turtle...

And don't think you'll land those 1200 slingers with a 20 LS escort.

Unless your opponent is even more stupidider than yourself... you'll watch most of those 1200 hapless slingers drown in the waters off your enemy's coast... long before they can sling a single rock.

Biremes & Light Ships. Say it to yourself 100 times. Biremes & Light Ships.

Build armies... land nukes... only when you plan on conquering a city. They build quick enough with a bit of help from Hera and the Academy. Leave at least a single farming village unconquered on each island, as a quick means of disposing of unwanted land troops after a conquest.

------------------
Footnotes:

Truth be told... I rarely if EVER build land defense. Transports are wasted population... and a bireme wall won't stop your city from being put into revolt... but it WILL stop the associated conquest dead in its tracks every single time... and score you a ton of easy defensive BP on the way.

Also, I do build pegasus for fast "land" support... but the last time I built a swordsman, I was still trying to figure out how to spell Grepolis.

:pro:
 

DeletedUser

Guest
the rooster is right, of course :D

i usually make about 30 FT worth of land def in a defence city early on in the game, reducing to only 10FT worth later on once i have a few more cities (the little bit of land defence in every wave of support all added up over a number of waves should be enough to take care of most attempts to break siege by land/flyer). that's obv in conquest worlds though, in revolt world i see no need for land defence at all.


a decent guide, just be sure to also read the discussion in that thread ;)
 

DeletedUser

Guest
Thank you everyone!
I have to agree with Rooster, the harbor plays a significant role in this game!
I also have a city full of triremes.. I just wanted to build them up, just out of huge curiosity! Are they good? I mean, I've never fought against triremes, or never used them for defense... Are they able to sink transports like biremes? They cost too much, they are slow, but they have strength...
 

DeletedUser

Guest
triremes are pretty much a fail unit in my opinion :p if you unitise the numbers by dividing by the population space the units take (which you should ALWAYS do), triremes are worse attackers than LS and worse defenders than biremes. since you can only do one of either attacking or defending at a time, there is always a better unit to choose...

the only conceivable situation where triremes are better is if you take a city and they're already researched and there is an incoming attack (and other support is too far away?), in which case triremes have more defence per minute of build time than biremes :D
 

DeletedUser

Guest
I simply created them just out of curiosity, to check out how they "work"!
In my opinion, they are a little bit waste of time (resources and population! ;)).
In every city I conquered none had already researched triremes...
Thank you! :D
 

DeletedUser30767

Guest
Heres the wiki take ... If you want to be defensive , Hera and Athena are your best bets ... so hope this will help .
Click Me... This is going to give you every detail you need, only for land troops however
 

DeletedUser

Guest
@Strike Hard, I wish I had the ability to do this :p
@Hell is well, thank you for the useful link!
 

DeletedUser

Guest
Click Me... This is going to give you every detail you need, only for land troops however
the fact that that section begins with
Defensive army
We will start with an assumption that a defensive army must have all the three defense values roughly euqal.
makes me think that perhaps that's not the greatest source of info :D

we always make fun of wiki mods, but really they are sorely needed.
 

DeletedUser

Guest
But Pythagorus, the fact is that I prefer asking experienced people, rather than reading numbers and "simple tips"...
The experienced player will be able to state a different opinion, to talk to others regarding his experience and which defensive troops (in this case) are good and in what kind of attack they can be more efficient than others...
That's why I'm asking you about every troop and its pros and cons, because all of you can add something more (depending on your experience and the style you play!), and comment, agree or disagree...
Erm, yeah, one more question... Chariots? Is it worthwhile to build them up?
 

DeletedUser

Guest
But Pythagorus, the fact is that I prefer asking experienced people, rather than reading numbers and "simple tips"...
The experienced player will be able to state a different opinion, to talk to others regarding his experience and which defensive troops (in this case) are good and in what kind of attack they can be more efficient than others...
That's why I'm asking you about every troop and its pros and cons, because all of you can add something more (depending on your experience and the style you play!), and comment, agree or disagree...
Erm, yeah, one more question... Chariots? Is it worthwhile to build them up?
you want to hear from experienced players!? i guess i better disappear! :p

if you want my noob opinion though, chariots are not something i've ever been a fan of. hoplites are better in both attack and defence (as part of a mixed defence), so seems like a waste of 8 research points to me. on the other hand, i do know some very good players who will build chariot nukes in cities deep into enemy territory as they can be used as a decent offensive snipe or a defence snipe vs a horse/slinger combination :)
 

DeletedUser30767

Guest
i personally never used chariots or horsemen while i played the game ... so much so that i considered them a waste of my academy research points...
All i used was nuke of harpies and slingers ....
Also if you want sharp attack .. then better to go for medusae (as given in wiki , it occupies less space )... also extremely good blunt defence ... you team it up with archers and swords and the guy facing you is gone!!

My personal view :)
 
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