Assembling Troops in Battle Formation

Would you like to see this idea implemented?

  • Yes.

    Votes: 25 36.8%
  • No.

    Votes: 43 63.2%

  • Total voters
    68
  • Poll closed .
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DeletedUser

Guest
Men, man your battle stations! We're going to be attacking Player B but Player A, C, & D will have his walls stacked with defenses so we need our best formations out there from all our cities & we need some fake attacks & wouldn't hurt to land some attacks on his boys for good measure, "but sir we have more or less 30 to 60 cities", well then we'll just be here all night then won't we?!

Call in sick boys cause we're gonna be here a really long time planning our fail-safe strategy to ensure ultimate victory for an attack that would have previously cost us one million five hundred six thousand two hundred sixty two fewer clicks, more or less 4 hours less time, & an attack that could have simply consisted of a good few simple waves of light ships, slingers & horsemen!

Attack 1/City 1: Need some light ships here to overcome their right flank, a few triremes to move up the center, a bireme here & there to cover the transports, some additional biremes & triremes on the colony ships rear & left flank.

Attack 2/City 2: Repeat similar scenario.

Attack 3/City 3: Repeat similar scenario.

Journey through time...

Attack 57/City 57: Repeat similar scenario.

Now to support our conquest!!!

I think I fit in a no there somewhere didn't I?
 
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DeletedUser

Guest
I like it, but it couldn't be too complicated. I'm playing another game, (********, self edit), in which there are 6 different ranges, each of which can only attack another certain type, and in a certain order, and with a certain amount, and you have to carry their ammunition... I DO NOT want that.

What I want is something where you can put troops in various positions around the enemy attack, without knowing where. So if you put troops on the flank, and they do to, then too bad, you just got blasted! Or it could even include turning. Of course, this should still be simple, and possibly coupled with the longer periods of attacks (IE, 10 minutes of "fighting" before a battle is decided). That would make it an even more fun and realistic game.
 

DeletedUser

Guest
not fond of the idea, as it changes the game too much and is a little too complicated.
 

DeletedUser13436

Guest
I totally agree with the idea. It will make the game more realistic and offer a little more space for strategy. Do you really think Alexander would have been able to defeat the Persians without Macedonian formation? This is where the attacker as well as the defender can score.
 

DeletedUser

Guest
Far too radical a change, does not fit into game style etc.

Otoh, something simpler could be used to show battlefield tactics.

Barracks line includes tactical advances, these tactical advances are the evolutions the troops use to manouver and combat.

Example of principle. ( Some uber tactics could be linked to God worship, Ares , and or Tech advance to show pros rather than amautures.)

Barracks Lvl 1. Troops conduct Frontal assault, all along the line. Or, Hold the Line, all along the line.

Frontal assault V Hold the line is a no combat adustment.

Barracks Lvl 3. Troops can also conduct, Right attack in echelon, along the front. Or Right Defense in Echelon, along the front.

Both inflict increases 10% on the enemy.
Front assault V Echelon Defense, increase Attacker losses by 10%.
Right Echelon Attack v Hold the Line, increse Defender losses by 10%.

As each new tactic is learnt, adopted, the Game choses which tactic will be used as part of the combat calculation, so for instance instead of a 50/50 choice between two learned tactics, it might be 70/30, as new tactics are not as easily emplyed and old habits die hard, by Barracks levels higher the range might be 30/15/15/20/10/10. (20 being when reserves are used and a step change in warfare).

These tactics, largely replace or rather smooth out the random element of the game engine, ie reduce random effect by half, take that value and a littel more, and apply it to the tactics your troops are taught to emply.

Some examples of tactics.

Frontal Assault/Hold the line.
Echelon along the line, attack and defense.
Turn the enemys right Flank, refuse your own left flank.
Turn the enemy left flank, refuse your own right flank.
Skirmish along the line.
Double envelopment.
Mass on the right and attack, defend on the left in depth.

The idea behind this is that luck/random is reduced, replaced with tactics that a player has an influence in creating, but the game simply c hoses them during the combat determination phase, the more advanced tactics, haveing greater modification than the early ones.

Double envelopment V Hold the line being a particulry bad effect for the defender, while Turn the enemys right while he defends his right in depth is almost as bad.

Many board games uses these tactical options to reduce the effect of luck, im sure there is a place here for such a mechanism.
 
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DeletedUser

Guest
what Inveterate said. However, you could change it so that when you attack you can choose one of 4 attacking strategies or something. Full out attack, flank, etc.
 

DeletedUser13987

Guest
that too, and how would you actually put your troops in formation?
maybe getting close to the place you want to put them and click on the swordsman icon for example and drag it where you want it to be.
 

DeletedUser13489

Guest
I like this idea

(im gonna put chariots on the wall too see if they can come down :p )
 

DeletedUser13987

Guest
if you really want to make a 1000 soldier turtle being able to be destroyed or killed with 200 soldiers you should be able to put a certain formation in a place so when the enemy trops attack they go and attack the enemy when it is advancing
 
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DeletedUser

Guest
Ex.1
__________________________________________________________________________________________
_____30 horsemen

_______10 hiplite5 archers
_______10 hiplite5 archers
Catapult,10 hiplite5 archers
_______10 hiplite5 archers
_______10 hiplite5 archers
_______10 hiplite5 archers
Catapult,10 hiplite5 archers
_______10 hiplite5 archers
_______10 hiplite5 archers
_______10 hiplite5 archers
Catapult,10 hiplite5 archers
_______10 hiplite5 archers
_______10 hiplite,5 archers
_______10 hiplite5 archers
Catapult,10 hiplite5 archers
_______10 hiplite5 archers
_______10 hiplite5 archers
_______10 hiplite5 archers
Catapult,10 hiplite5 archers
_______10 hiplite5 archers
_______10 hiplite5 archers

_____30 horsemen


__________________________60 Chariots

__________________________________________________________________________________________
Then we would be able to add a ambush system to the affect and try to better are attack or defense
And add a “Legend or General” with a level system to his health were after surviving 1 battle he gains a certain amount of EXP and you can use that to upgrade you Phalanx.


Also there should be a terrian bonus,
Mountain
- -50% horsemen attack
- +60% to Hiplite
- -90% speed for Catapult
Fields
- +50% horsemen attack
- -10% to Hiplite
- +10% speed for Catapult
 

DeletedUser

Guest
Ex.1
__________________________________________________________________________________________
_____30 horsemen

_______10 hiplite5 archers
_______10 hiplite5 archers
Catapult,10 hiplite5 archers
_______10 hiplite5 archers
_______10 hiplite5 archers
_______10 hiplite5 archers
Catapult,10 hiplite5 archers
_______10 hiplite5 archers
_______10 hiplite5 archers
_______10 hiplite5 archers
Catapult,10 hiplite5 archers
_______10 hiplite5 archers
_______10 hiplite,5 archers
_______10 hiplite5 archers
Catapult,10 hiplite5 archers
_______10 hiplite5 archers
_______10 hiplite5 archers
_______10 hiplite5 archers
Catapult,10 hiplite5 archers
_______10 hiplite5 archers
_______10 hiplite5 archers

_____30 horsemen


__________________________60 Chariots

__________________________________________________________________________________________
Then we would be able to add a ambush system to the affect and try to better are attack or defense
And add a “Legend or General” with a level system to his health were after surviving 1 battle he gains a certain amount of EXP and you can use that to upgrade you Phalanx.


Also there should be a terrian bonus,
Mountain
- -50% horsemen attack
- +60% to Hiplite
- -90% speed for Catapult
Fields
- +50% horsemen attack
- -10% to Hiplite
- +10% speed for Catapult

It all depends ultimately on formation and troop numbers.
 

DeletedUser13987

Guest
my idea was for example you put 200 archers and 100 hoplites in the woods when the enemy is coming the 200 archers start shoting arows to the enemys that think your troops are on the wall and kill a cuantity like this
200 enemys or 300 the archers the hoplites 50 more 250 enemys down or maybe even 350 in a city or 1500 points with good defenses you could even hold of the waves of attacks untils suport arrives
or in a naval battle for example
birreme birreme
enemy ls c ship
enemy ls enemy ls
birreme birreme
the four birremes ram the enemys
 

DeletedUser

Guest
Great idea, tried to ask other games involve it. But it would take months to make something and implement it like this. And there is more important things then this they could implement. But if they could do this in their spare time it would be great.
 

DeletedUser13987

Guest
how many...

how many posts does it need to be allowed in voting?
 
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