DeletedUser
Guest
Ok looking over this idea again it would be easy, sorry i was looking at another post and then went to this.
Lets do it!
Lets do it!
Hey i just had a crazy idea you could assemble troops on the wall obviously but to assemble them in a forest, cliff or hiding in a cave ready to ambush you'll need to upgrade your timber camp for the forest quarry for the cliff and silver mine for the cave i know it doesn't make much sense with the timber camp chopping down trees and then you have a bigger forest oh well
I really can´t understand why there are people who think this is complex and complicated or that it will cause a lag, its very obvious, clear and straight forward, and I like it.
And No, it will not change the way battles are calculated, for example:
I place my hoplites in the gate of the wall
My enemy chooses to attack with horses first.
His horsemen get murdered and die at the gate. Had he chosen to send slingers first he would have killed my hoplites.
My swordmen are behind, after his horses got killed his slingers were placed to go second and kill my hoplites, but then die against the swordmen that are behind. etc etc.
Your position as a defender is placed when you are online and it stays that way until you change it. So if you go offline your men will be already assembled like that. If the next time you come online you don´t change your formation it will stay like it is. You have to click "change formation" to edit it.
The defender does not have to worry abut being online, as it makes no difference whatsoever, unless he uses "Wisdom" which would show what the enemy is sending and thus he would be able to change formation to suit the situation. (this would also make wisdom a better tool). And because of the favor that wisdom takes if you have severall incoming attack you can´t just wisdom them all.
Also, if im sending 2 attacks on a city and I choose 2 different formations the defender will have it harder (again being online or not is NOT a factor), but it reduces the huge advantages the defender already has a bit.
Also if you send a spy he would be able to tell you the defensive formation of said city.
Its NOT like rock-paper-scissors in the way you are suggesting, it follows the natural game mechanics because in game:
Slinger > hoplite > horse > archer > hoplite > swordman > slinger.
So yes, a bit of a rock -ppr-sis thing will exist but its just in the way you accommodate your men, if the city has no hoplites then it wont matter much what formation the swordmen and archers are placed because the horses will kill them anyway (like it happens in the game now- So mechanics and battle calculations are NOT changed)
As for accomodating troops, its not drag and drop, because the city has few places to put men- Gate, the little plaza behind it, walls, in front of the senate and in front of academy. You would click on the spot (like the gate) and a box will appear (just like the box that appears when you are going to send an attack) and you will select the unit that you will place there ex: Hoplites, and in the withe rectangle where you type the number you type it ex: 50. The you click on "place" and there you will have 50 hoplites in the gate. The you click on the plaza and the same dynamic happens. No lag, just number typing like when we attack.
Its really quite simple
Yeah, none of my friends or people I know want to play grepolis when i show them because they find boring the fact that you just click and wait for reports.I'll let you guys in on a little secret
When i first signed up for grepolis I thought it was age of empires online don't laugh
And when i got my first swordsman I was very disappointed that you just had to buy them and expect them to do the rest.
ExactlyAlso this will mean that people who have mixed troops (offense and defense) can hide their offense troops in formation when they are under attack.
When u have ur Hops,Horses,Chariots in front. they will be the ones dying before Archers/Slingers.
I like the idea. But what about timeing attacks?
I mean when CSing a hard opponent you will normally attack with everything you have.......so if you have 30+ attacks to time and launch, plus 30+ supports (just an example) will you be able to organise these formations in time to attack?
When your timing that many attacks, as we all know many attacks and/or support will be launched very close together, aka 30 secs apart and so forth. So you dont have the time to mess around, you select you town, attack your target and are instantly going to your next launching town, to launch literaly straight away.......
So with these formations, do you have to set the formation up just before you attack? Or can you already have all the attack formations logged and ready to roll whenever you want??
If it has to be done only when your going to attack, i dont see it as working properly, as then we cant really time everything good?
If that makes any sense ?
Just my opinion