DeletedUser54886
Guest
I would think the advantage of forming a "Government" which could have a series of effects on every city you own would be sufficient... I would probably keep the governments more in era though communist doesn't really fit...
You could make it that the capital always has a colony ship... or some special effect like this this would mean it is always the centre of your nation...
Theocracy - The Statue increase favor production in any city by 20% and all myth units cost 10% less favour to build but 20% more resources 5% increase in silver production.
Democracy - All cities construct buildings and recruit units 10% faster and cheaper but resource gathering is all 5% slower.
Monarchy - The production of resources is 20% faster in all cities but research takes 50% longer.
Oligarchy - Heroes cost 20% less to recruit and 10% less to level 10% decrease in silver production.
Aristocracy - Resource gathering rates are 5% slower, but warehouse capacity is double and each city gains 250 extra population.
Dictatorship - The strength of all land units is increased by 10% but they cost 5% longer and more to train.
Empire - The strength and speed of all sea units is increased by 5% but wood production is decreased by 5%.
City States - (Initial Position) No change to standards rules, no anarchy when changing from this government form to another or losing your capital, player may remain in this form if they wish...
Anarchy - No resource gathering, No construction, No recruitment, Soldiers will not attack or defend your cities during this period (24 hours when changing government)
You could make it that the capital always has a colony ship... or some special effect like this this would mean it is always the centre of your nation...
Theocracy - The Statue increase favor production in any city by 20% and all myth units cost 10% less favour to build but 20% more resources 5% increase in silver production.
Democracy - All cities construct buildings and recruit units 10% faster and cheaper but resource gathering is all 5% slower.
Monarchy - The production of resources is 20% faster in all cities but research takes 50% longer.
Oligarchy - Heroes cost 20% less to recruit and 10% less to level 10% decrease in silver production.
Aristocracy - Resource gathering rates are 5% slower, but warehouse capacity is double and each city gains 250 extra population.
Dictatorship - The strength of all land units is increased by 10% but they cost 5% longer and more to train.
Empire - The strength and speed of all sea units is increased by 5% but wood production is decreased by 5%.
City States - (Initial Position) No change to standards rules, no anarchy when changing from this government form to another or losing your capital, player may remain in this form if they wish...
Anarchy - No resource gathering, No construction, No recruitment, Soldiers will not attack or defend your cities during this period (24 hours when changing government)