DeletedUser31385
Guest
Proposal
To create city governments that would provide bonuses. This would also add more customization to cities. Cities would receive certain bonuses and punishments for choosing a government.
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?
Yes, I have talked to the idea moderators about this topic.
Reason
Cities lack customization and the bonuses may help with development.
Details
All cities are classified as "City States" before a government is selected. Random Government Option randomly selects a government and cuts the punishment in half as a reward for the random selection.
Here is a list of government types that would be available and what they do...
Bonuses:
Punishments:
Note: all of these WILL DOUBLE when you research the government upgrade to unlock levels 3-5.
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Capital City:
In the capital city, you may upgrade the senate to level 26 which will unlock the ability to have a government. You can upgrade any senate in any city to level 26, but you may only have 1 senate at level 26 unless you have unlocked another government (see below).
In the senate you can upgrade the government. There would be a screen similar to the WW donation screen except only you can access it.
The research would cost 2 points and 10000 of every resource.
Other Buildings (senate must be level 26 to upgrade beyond normal levels):
To create city governments that would provide bonuses. This would also add more customization to cities. Cities would receive certain bonuses and punishments for choosing a government.
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?
Yes, I have talked to the idea moderators about this topic.
Reason
Cities lack customization and the bonuses may help with development.
Details
All cities are classified as "City States" before a government is selected. Random Government Option randomly selects a government and cuts the punishment in half as a reward for the random selection.
Here is a list of government types that would be available and what they do...
Bonuses:
- Theocracy- 50% increase in favor production.
- Level 1 provides a 10% increase in production (1 more favor per hour on a speed 1 world {with 5 level 20 temples}).
- Level 2 provides a 20% increase in production (2 more favor per hour on a speed 1 world {with 5 level 20 temples})
- Level 3 provides a 30% increase in production (3 more favor per hour on a speed 1 world {with 5 level 20 temples})
- Level 4 provides a 40% increase in production (4 more favor per hour on a speed 1 world {with 5 level 20 temples})
- Level 5 provides a 50% increase in production (5 more favor per hour on a speed 1 world {with 5 level 20 temples})
- Democracy- 30% increase in base resource production.
- Level 1 provides a 6% increase in production (increase of 71 {speed 1 world with level 40 resource and no island bonus/disadvantage taken into effect})
- Level 2 provides a 12% increase in production (increase of 92 {speed 1 world with level 40 resource and no island bonus/disadvantage taken into effect})
- Level 3 provides a 18% increase in production (increase of 113 {speed 1 world with level 40 resource and no island bonus/disadvantage taken into effect})
- Level 4 provides a 24% increase in production (increase of 134 {speed 1 world with level 40 resource and no island bonus/disadvantage taken into effect})
- Level 5 provides a 30% increase in production (increase of 155 {speed 1 world with level 40 resource and no island bonus/disadvantage taken into effect})
- Monarchy- 15% increase in offensive troop fighting strength.
- Level 1 gives a 3% increase
- Level 2 gives a 6% increase
- Level 3 gives a 9% increase
- Level 4 gives a 12% increase
- Level 5 gives a 15% increase
- Oligarchy- 15% increase in defensive troop fighting strength.
- Level 1 gives a 3% increase
- Level 2 gives a 6% increase
- Level 3 gives a 9% increase
- Level 4 gives a 12% increase
- Level 5 gives a 15% increase
- Empire- 7.5% increase in total population (empires often ruled large areas)
- Level 1 gives 1.5% increase; about 62 people (level 45 farm with plow and baths)
- Level 2 gives 3% increase; about 123 people (level 45 farm with plow and baths)
- Level 3 gives 4.5% increase; about 185 people (level 45 farm with plow and baths)
- Level 4 gives 6% increase; about 246 people (level 45 farm with plow and baths)
- Level 5 gives 7.5% increase; about 308 people (level 45 farm with plow and baths)
- Aristocracy- Research, building, and troop training times take 40% less time to finish
- Level 1 reduces times by 8%
- Level 2 reduces times by 16%
- Level 3 reduces times by 24%
- Level 4 reduces times by 32%
- Level 5 reduces times by 40%
- Tyranny- 20% of the troops attacking your city turn back out of fear (this happens as the attack lands, not when it is launched)
- Level 1 = 4% turn back
- Level 2 = 8% turn back
- Level 3 = 12% turn back
- Level 4 = 16% turn back
- Level 5 = 20% turn back
- *Mythocracy- Mythical units fight 15% stronger
- Level 1 gives 3% increase
- Level 2 gives 6% increase
- Level 3 gives 9% increase
- Level 4 gives 12% increase
- Level 5 gives 15% increase
Punishments:
Note: all of these WILL DOUBLE when you research the government upgrade to unlock levels 3-5.
- Theocracy- spells enacted on cities of this government type have a 7.5% chance of dealing double damage (for earthquake and lightning), providing 25% less resources/benefit (for all positive resource spells along with unit giving spells and protection spells) or having the effect power and time increased by 50% (in the case of plague).
- Democracy- Inflation, 10% of all incoming resources goes to fund the city (+2.5% for each world speed {speed 2 = 12.5%, speed 3 = 15%, etc.. up to 50%}).
- Monarchy- Favor production is 25% lower in cities of that government type. (Popes and Kings argued with each other over authority)
- Oligarchy- Buildings, researches, and troop trainings take 20% longer. (remember Sparta, it only focused on military)
- Empire- Troops take 12.5% longer to reach their destination. CS/conquest attacks are excluded from this penalty.
- Aristocracy- Hero can't take residence in the city (Aristocrat hates rival of power)
- Tyranny- Your people despise you and often protest. Thus cities in this government type have 25% less resource production.
- *Mythocracy- For every mythical unit lost, you will lose 2.5 favor. If you lose an attack, all cities in this government type (for the deity to which the units belonged to) will not produce favor for *6 hours (multiplied by world speed).
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Capital City:
In the capital city, you may upgrade the senate to level 26 which will unlock the ability to have a government. You can upgrade any senate in any city to level 26, but you may only have 1 senate at level 26 unless you have unlocked another government (see below).
In the senate you can upgrade the government. There would be a screen similar to the WW donation screen except only you can access it.
- Level 1: 50000 wood, 50000 rock, 50000 silver (20% Benefit)
- Level 2: 100000 wood, 100000 rock, 100000 silver (40% Benefit)
- *Level 3: 125000 wood, 125000 rock, 125000 silver (60% Benefit, research required to upgrade)
- *Level 4: 175000 wood, 175000 rock, 175000 silver (80% Benefit)
- *Level 5: 250000 wood, 250000 rock, 250000 silver (100% Benefit)
The research would cost 2 points and 10000 of every resource.
Other Buildings (senate must be level 26 to upgrade beyond normal levels):
- Warehouse = 50
- Timber Camp = 50
- Quarry = 50
- Silver Mine = 50
- Farm = 60
- Marketplace = 40
- Barracks = 40
- Harbor = 40
- Temple = 36
- Academy = 45
- City Wall = 35