Then you'll find out who i'm, it's not good for the lulz.... just kidding, report got deleted... haven't saved it, assume it's a new change by devs. I'll test it again within 24 hrs. For the record, a couple of FS remained in the harbor after CS bounced.
this was probably because you didn't have enough land units or something, i'm 99% sure that the CS will land regardless of fireships. i would say 100% but took off 1% just in case the game mechanics have changed recently without anybody being told.
What if Fireships became a militia-type unit, based on harbour level/farm level and create a completely new unit for mobile use?
Fireships:
So first, the change of fire ships. We currently have militia for land units. But what if you want to defend from a naval attack and don't have any boats? Fireships could become a way for your militia to help out on the naval battle. You can either turn on the land version of the militia or the naval version of militia.
Of course 1 fireship is much stronger than the land version of militia, so to keep them equal in some way a fee to use the Fireships could be placed on the city (maybe 100-300 wood per fireship available). If they are to cost so much wood per lightship there could be an option to choose how many you want (up until your max) or you have to purchase the total number of fireships you can up until the maximum fireships you could enlist. In addition Fireships could reduce production 65% instead of the standard 50% with land militia. The option to use the fireships should require having harbor level 10 or researching it in the academy (4 research points instead of 8).The number of fireships will only increase until level 25 harbour.
Assuming H = harbour level and F = farm level the following formula could be used.
(10+F*H/2) /7 = number of fire ships available. The table below shows how many fireships will be awarded if you use a level 40 farm, and start at level 10. In addition it assumes that the cost for one fireship is 200 wood.
Harbour Level
Farm Level
Fireships Awarded
Price (Wood)
10
40
9
1800
11
40
10
2000
12
40
12
2400
13
40
14
2800
14
40
15
3000
15
40
18
3600
16
40
20
4000
17
40
22
4400
18
40
25
5000
19
40
27
5400
20
40
30
6000
21
40
33
6600
22
40
36
7200
23
40
39
7800
24
40
43
8600
25
40
46
9200
Of course the overall price is fairly cheap for a fully built city (max 20 000 resources). The numbers and formulas would have to be balanced out to make it still fair for an attacker, I just thought I would put one to show an example. I personally wouldn't want anything more than 30 fireships put in place, because that already reduces the number light ships in a ls nuke by 30 (leaving around 190).
A New Ship
The fire ships could be replaced by a new, very strong offensive unit that is cheep put moves incredibly slowly.
Again, these could be switched around. The important part in high attack, slow speed and cheaper than other units. Their slow speed moves people away from wanting them, but the low population and high attack value will result in many also wanting it. Could really shake the game up a bunch.
First off, militia is realistic. Back then simple farmers would grab whatever to defend there lands from invaders. But ship militia? No. I mean militia would take maybe an 1 hr and less in real life, but ships would take time to build and get started on fire and such. Plus if you did do militia fire ships, it should cost no wood. The fire ships would be like ships already docked in the harbor, like a fisherman's ship. So since they have already been built, no wood is required.
First off, militia is realistic. Back then simple farmers would grab whatever to defend there lands from invaders. But ship militia? No. I mean militia would take maybe an 1 hr and less in real life, but ships would take time to build and get started on fire and such. Plus if you did do militia fire ships, it should cost no wood. The fire ships would be like ships already docked in the harbor, like a fisherman's ship. So since they have already been built, no wood is required.
First off, militia is realistic. Back then simple farmers would grab whatever to defend there lands from invaders. But ship militia? No. I mean militia would take maybe an 1 hr and less in real life, but ships would take time to build and get started on fire and such. Plus if you did do militia fire ships, it should cost no wood. The fire ships would be like ships already docked in the harbor, like a fisherman's ship. So since they have already been built, no wood is required.
then there should be a -100% on wood production for the time being. It can be 1-2 per harbour level.
your citizens burn all the fishing ships in the city to defend themselves. As a consequence, your entire timber prodcution gets spent in rebuilding those fishing ships. you will receive 2 ships per harbour level (until 15), but you timber production will seize.
What if Fireships became a militia-type unit, based on harbour level/farm level and create a completely new unit for mobile use?
Fireships:
So first, the change of fire ships. We currently have militia for land units. But what if you want to defend from a naval attack and don't have any boats? Fireships could become a way for your militia to help out on the naval battle. You can either turn on the land version of the militia or the naval version of militia.
Of course 1 fireship is much stronger than the land version of militia, so to keep them equal in some way a fee to use the Fireships could be placed on the city (maybe 100-300 wood per fireship available). If they are to cost so much wood per lightship there could be an option to choose how many you want (up until your max) or you have to purchase the total number of fireships you can up until the maximum fireships you could enlist. In addition Fireships could reduce production 65% instead of the standard 50% with land militia. The option to use the fireships should require having harbor level 10 or researching it in the academy (4 research points instead of 8).The number of fireships will only increase until level 25 harbour.
Assuming H = harbour level and F = farm level the following formula could be used.
(10+F*H/2) /7 = number of fire ships available. The table below shows how many fireships will be awarded if you use a level 40 farm, and start at level 10. In addition it assumes that the cost for one fireship is 200 wood.
Harbour Level
Farm Level
Fireships Awarded
Price (Wood)
10
40
9
1800
11
40
10
2000
12
40
12
2400
13
40
14
2800
14
40
15
3000
15
40
18
3600
16
40
20
4000
17
40
22
4400
18
40
25
5000
19
40
27
5400
20
40
30
6000
21
40
33
6600
22
40
36
7200
23
40
39
7800
24
40
43
8600
25
40
46
9200
Of course the overall price is fairly cheap for a fully built city (max 20 000 resources). The numbers and formulas would have to be balanced out to make it still fair for an attacker, I just thought I would put one to show an example. I personally wouldn't want anything more than 30 fireships put in place, because that already reduces the number light ships in a ls nuke by 30 (leaving around 190).
A New Ship
The fire ships could be replaced by a new, very strong offensive unit that is cheep put moves incredibly slowly.
Again, these could be switched around. The important part in high attack, slow speed and cheaper than other units. Their slow speed moves people away from wanting them, but the low population and high attack value will result in many also wanting it. Could really shake the game up a bunch.
I don't like having to pay for my "militia" FS. What if someone clears your city and steals your resources? (mainly your wood) Then you couldn't call them out...
Too many people only think of easy attacking in this game.
Fire ships are the prefect defense for naval attacks. You leave a bunch of LS in a harbor as a lure and then when the bp hogs try to take them out, you switch them for Fireships from nearby and it's you who comes out on top and them who spend a week or so rebuilding their nuke. Then they think twice about sending fleets of LS against random cities every day knowing the odds are usually in their favor.
Attacking players mock them, because they favor the defender and the weaker alliances. So of course they don't point out their advantages to newer players. Why give more advantage to the mindless attacker over the tactical defender?
Not sure what your complaining about, this re-balance would only make fire ships stronger so I'm not sure how this would give more advantage to the 'mindless attacker' anyway.
What if Fireships became a militia-type unit, based on harbour level/farm level and create a completely new unit for mobile use?
Fireships:
So first, the change of fire ships. We currently have militia for land units. But what if you want to defend from a naval attack and don't have any boats? Fireships could become a way for your militia to help out on the naval battle. You can either turn on the land version of the militia or the naval version of militia.
Of course 1 fireship is much stronger than the land version of militia, so to keep them equal in some way a fee to use the Fireships could be placed on the city (maybe 100-300 wood per fireship available). If they are to cost so much wood per lightship there could be an option to choose how many you want (up until your max) or you have to purchase the total number of fireships you can up until the maximum fireships you could enlist. In addition Fireships could reduce production 65% instead of the standard 50% with land militia. The option to use the fireships should require having harbor level 10 or researching it in the academy (4 research points instead of 8).The number of fireships will only increase until level 25 harbour.
Assuming H = harbour level and F = farm level the following formula could be used.
(10+F*H/2) /7 = number of fire ships available. The table below shows how many fireships will be awarded if you use a level 40 farm, and start at level 10. In addition it assumes that the cost for one fireship is 200 wood.
Harbour Level
Farm Level
Fireships Awarded
Price (Wood)
10
40
9
1800
11
40
10
2000
12
40
12
2400
13
40
14
2800
14
40
15
3000
15
40
18
3600
16
40
20
4000
17
40
22
4400
18
40
25
5000
19
40
27
5400
20
40
30
6000
21
40
33
6600
22
40
36
7200
23
40
39
7800
24
40
43
8600
25
40
46
9200
Of course the overall price is fairly cheap for a fully built city (max 20 000 resources). The numbers and formulas would have to be balanced out to make it still fair for an attacker, I just thought I would put one to show an example. I personally wouldn't want anything more than 30 fireships put in place, because that already reduces the number light ships in a ls nuke by 30 (leaving around 190).
A New Ship
The fire ships could be replaced by a new, very strong offensive unit that is cheep put moves incredibly slowly.
Again, these could be switched around. The important part in high attack, slow speed and cheaper than other units. Their slow speed moves people away from wanting them, but the low population and high attack value will result in many also wanting it. Could really shake the game up a bunch.
Fire ships are totally useless for me now. Never build them. They could be sometimes interesting, say as one more speed/possibility to snipe - but being not able attack, useless here too...