Rejected Fix fireships

Would you like to see this idea implemented?

  • Yes.

    Votes: 49 64.5%
  • No.

    Votes: 27 35.5%

  • Total voters
    76
  • Poll closed .
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DeletedUser

Guest
I think this change would be very beneficial and diversify the naval defense options. Right now most players do not use fireships because they cannot effectively defend against a conquest (which is the main reason to defend lol), so they can only rely on biremes. With this change, players would be given the option to pick which or a mixture of which naval defensive unit suits their style and strategy. Very good idea Phish.
 

DeletedUser12319

Guest
That is absolutely true. I have just survived a couple of chain attacks and I am on the verge of disappearing and my Fire Ships were almost useless. Not even 1 TS was destroyed even if I had more FS than my enemy LS, and his troops were almost wiped out.

I Totally agree with the idea.
 

DeletedUser6812

Guest
I for one think this would be a bad idea

True, no decent player uses fire ships and so are hardly ever used but this improves another defensive unit in an aready too defensive orientated game.

I would vote yes for this is you also increase the cost/population/build time for Fire ships as atm fire ships are a lot cheaper then Biremes overall.

1680 for briemes vs 1400 for fireships, but the clincher is the build time, you can easily knock out 2 fire ships for every bireme

Make fire ships :-

1500 resources
10 Population
Same build time as a bireme
also increase the speed from 5 to 9
 

DeletedUser

Guest
I disagree with this idea... because fireships are environmentally unsound.

You ALL may think its FINE & DANDY to soak old ships in oil and saltpeter... light 'em up... billowing black smoke pouring up into the sky...

And finally RAMMING them into another ship, sending BOTH ships to the bottom, crushing delicate coral reefs along the way....

But as for me... I find it an abomination and a moral affront to Mother Earth.

(But on the bright side - I added another comment - can we vote on this yet?)
 

DeletedUser1405

Guest
As far as i was aware, the fireship was the first line of defence, it was used to break up formations so that stronger ships could follow the attack up and bring down the weaker ships behind the main attack.
Fireships were also used to force ships to turn their sides so rams could be made use of.
 

DeletedUser

Guest
I would vote yes for this is you also increase the cost/population/build time for Fire ships as atm fire ships are a lot cheaper then Biremes overall.

1680 for briemes vs 1400 for fireships, but the clincher is the build time, you can easily knock out 2 fire ships for every bireme

Make fire ships :-

1500 resources
10 Population
Same build time as a bireme
also increase the speed from 5 to 9


I fixed some of what you were taking about.

I changed the build time to same as brim and also increased the pop to 10(2 more then a brim). However, I believe that the slightly lower res cost is to make up for the inability to hit ports/cships and also the slow travel time.
 

DeletedUser13436

Guest
seeing that FS does not effect CS or Transports I think this change will not give the defender much advantage.
If this idea is implemented Brimies will be as useless as FS currently are!
 

DeletedUser

Guest
what happen to the ideal that fireships were used to break down players using premium bonuses
as i wouldnt be expected to keep up in biremes even though they build faster
my opponent can wipe them easier but fireships are cheap to make so can setup premium players to hit fireships saving my biremes for incoming CS

so i vote against this

reason: sum1 can attack me with 140% bonus and it would mean nothing as fireships have a 1:1 ratio regardless of favorable powers,premium bonuses, researched bonuses, etc
 
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DeletedUser

Guest
so i vote against this

reason: sum1 can attack me with 140% bonus and it would mean nothing as fireships

What sense to vote against, with reason => no premium bonuses against FS?

These bonuses don't work against FS now and they won't work in the future irrespective of this offer about FS (will be added into game or not).

I don't see any sense in your message.

This will make BR useless

I don't see any sense in your message too.

Because: suicide units can't win in any case. They can only ==> to destroy LS. But, main task of the protection ==> to kill the transport ships with army. It means that even if developers will add improvement from this theme - all players will continue to use BR.

P.S.:

i think this is good because right now i dont even have fireship researched in any of my cities. Thats because if you have biremes, why do you need anything else on defense, but since ls have 200 attack and biremes have 160 defense it would be better to have a fireship if they fought first

I agree.
 

DeletedUser2663

Guest
if this goes through they will need to change the fire ship pop cost to 10 instead of 8 to balance it out
 

DeletedUser

Guest
When I was first starting out, I thought from the description that you could use fire ships as an attack against an attack before the enemies ships hit. Like: an incoming attack, send fire ships to intercept... Wasn't really this how they were used?
 

DeletedUser

Guest
Just like any other unit in the game you simply have to know when and how to use it. For players who understand dodging FS are fantastic. For any non-CS attack I simply leave the FS in the harbor, spend down/dodge/militia. Any escorting FS/Bi can be killed, troops die against militia and for very little cost to me they suffer terribly. I do not think anything is wrong with FS and they simply do not need to be fixed.
 

DeletedUser13436

Guest
Just like any other unit in the game you simply have to know when and how to use it. For players who understand dodging FS are fantastic. For any non-CS attack I simply leave the FS in the harbor, spend down/dodge/militia. Any escorting FS/Bi can be killed, troops die against militia and for very little cost to me they suffer terribly. I do not think anything is wrong with FS and they simply do not need to be fixed.

Yeah FS do their work dont they? Just their is a slight problem that you may get conquered while you still have them. And you always need to be online to dodge. Not to mention you need to cast Wisdom on every incoming to be sure if it is just LS or Fast Transports and LS.
 

DeletedUser

Guest
Yeah FS do their work dont they? Just their is a slight problem that you may get conquered while you still have them. And you always need to be online to dodge. Not to mention you need to cast Wisdom on every incoming to be sure if it is just LS or Fast Transports and LS.

If I am offline and can't dodge that means my Biremes are still in the harbor. Wisdom is not at all necessary speed alone (travel time) gives away a CS. And so what if they send unescorted fast transport and they don't die in the harbor when I dodge, they still only meet the militia. BP for me, none for them.

Just don't use only FS.
 

DeletedUser13436

Guest
How much militia do you get? I guess 600 is the maximum. Does it defend against a nuke?
 
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