Passed Heroes

Would you like to see this idea implemented?

  • Yes

    Votes: 69 78.4%
  • No

    Votes: 19 21.6%

  • Total voters
    88
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DeletedUser

Guest
Proposal:
Addition of Heroes to the game.

Reason:
Heroes played a large role in Greek Mythology, and as such, should be incorporated into Grepolis to sustain their significance.

Details:
I don’t want to make heroes give benefits that unbalance the game, so what I’ve done is give them each some small benefits to help, but not necessary game-changing benefits. Each hero has positive and negative aspects, which will balance each other. Hopefully, this idea isn’t too complex.

General:
Each hero will have 1 benefit and 1 detriment that automatically goes into effect once you select him.

How to Choose Heroes:
There are 12 heroes. Each hero will be classified under each God/Goddess, thus giving each God/Goddess 3 heroes that you can choose from. Once you select a hero, the only way to change the hero is if you switch your God/Goddess. The selection of heroes is optional.

Requirements:
God/Goddess selected
Temple Level 15
250 Favor Required

Hero Details:

Zeus:

Heracles
Positive: Land units fight 10% stronger
Negative: All units travel 15% slower

Oedipus
Positive: 100 extra free population
Negative: Resource production reduced by 20%

Perseus
Positive: Resource costs for land units is 30% less
Negative: Barracks operate 15% slower

Poseidon:

Bellerophon
Positive: +10% for all resources
Negative: Warehouse can store 3000 less resources

Cadmus
Positive: Favor production from the single city is increased by 50%
Negative: All favors cast on the city last 10% shorter.

Theseus
Positive: All favors cast on the city last 10% longer.
Negative: Favor production from the single city is reduced by 50%

Hera:

Ajax
Positive: City wall gains 10% defense boost
Negative: Farm holds 10% less population

Agamemnon
Positive: Harbor operates 10% faster
Negative: Resources for boats cost 10% more

Diomedes
Positive: Spies travel 20% faster
Negative: Spying requires 20% extra silver

Athena:

Achilles
Positive: Barracks operate 10% faster
Negative: Resources for land units cost 10% more

Jason
Positive: +20% silver production
Negative: Warehouse can store 2500 less resources

Odysseus
Positive: Naval units fight 10% stronger
Negative: All units travel 15% slower


Visual Aids:
6pagrt.png


Balance:
The hero abilities requires discussion. I've tried to make the positive and negative abilities balanced, but please discuss.

Abuse Prevention:
Concern: Can switch Heroes at any time when needed for benefits.
Counter: Requires 250 Favor from the Gods to choose. Also, cannot switch Heroes once you select one unless you change your God/Goddess

Summary:
Heroes would add something new to the game and should be incorporated because of their significance to Greek Mythology. This addition doesn't change the game at all and is not filled with complexities.
 
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DeletedUser

Guest
I'm not sure Oedipus' 50% resource reduction is fair.
Maybe lowering it to 25% is more reasonable?
 

DeletedUser

Guest
150 free population though is very valueable.

For Theseus instead of the -10% resources, since it extends time for divine favours, why not make it -10% favour
 

DeletedUser

Guest
Very good, however I think the 50% reductions are a bit much. I would change Oedipus, as he was really more of a tragic figure rather than a hero. Perhaps Xuthus would probably work with your effects.
 

DeletedUser

Guest
Very good, however I think the 50% reductions are a bit much. I would change Oedipus, as he was really more of a tragic figure rather than a hero. Perhaps Xuthus would probably work with your effects.

I'll knock it down to 30% for now then. Oedipus was a tragic hero, but the hero names aren't that important. I already made the mock-up, so it's staying :p

Instead of saying All units on some of them, specify mythical, land, or naval

Everything's already specified. All units means all units.
 

DeletedUser

Guest
Perseus's downside seems far too imbalanced. I think that 25% might be better.
 

DeletedUser2795

Guest
Everything's already specified. All units means all units.

Sorry, my internet is being annoying and I keep on losing the text of my original message, so I actually meant that it is a possibility that heroes, rather then affecting all things, some might stay as all units, but some might be land.naval, but not mythical, or mythical and land, but not naval, etc.
 

DeletedUser

Guest
I'm not sure you understand. If it says "all units", I literally intend it to affect all units(land, naval, and myth)
 

DeletedUser

Guest
i have one question. would these heroes fight or just stay in the city and do nothing but give a boost to your city?
if they wouldn fight then i have a concern. what if the same hero ended up fighting himself (ex: Achilles vs Achilles), that wouldn't have a winner it would be a draw and it wouldnt make sense really. thats my only concern.
 

DeletedUser

Guest
Just to give a boost, I tried to make it as simple as it could be. Having actual units would just make it too complicated for my liking. I could make the idea a lot more complex, but the chances of a complex idea getting put into the game are slim to none.
 

DeletedUser2795

Guest
I'm not sure you understand. If it says "all units", I literally intend it to affect all units(land, naval, and myth)

alright, I was just suggesting another possibility


now, my opinion:

Zeus:

Heraclesseems reasonable
Positive: Land units fight 10% stronger
Negative: All units travel 15% slower

Oedipuspushing it a bit, but it is balanced, but 150 pop and 30% resource production loss are large numbrs and might cause disturbances
Positive: 150 extra free population
Negative: Resource production reduced by 30%

Perseusseems good
Positive: Resource costs for land units is 30% less
Negative: Barracks operate 15% slower

Poseidon:

Bellerophonseems okay
Positive: +10% for all resources
Negative: Warehouse can store 2500 less resources

Cadmusagain, seems okay
Positive: Warehouse can store 4500 additional resources
Negative: -4 research points

Theseus:S maybe
Positive: All favors cast last 25% longer.cast on the city or from the city?
Negative: All resource production is reduced by 10%

Hera:

Ajaxway unbalanced, 20% is a huge amount, 600 population, for only a 10% defensive bonus, nah
Positive: City wall gains 10% defense boost
Negative: Farm holds 20% less population

Agamemnonmeh, okay
Positive: Harbor operates 10% faster
Negative: Resources for boats cost 10% more

Diomedes:S maybe it isn't terrible
Positive: Spies travel 20% faster
Negative: Spying requires 20% extra silverwill this be made to be able to cancel out by researching cryptography?

Athena:

Achillesokay
Positive: Barracks operate 10% faster
Negative: Resources for land units cost 10% more

Jasontough choice, but I would say weight it a bit more on the positive side (b it be lowering the negative or increasing the positive)
Positive: +25% silver production
Negative: Warehouse can store 5000 less resources

Odysseusseems good
Positive: Naval units fight 10% stronger
Negative: All units travel 15% slower
replies in bold
now those are just my opinions onbalance
 

DeletedUser

Guest
Very good idea but i do think some of the negative effects can be a bit harsh in some cases.

I also point out some inconsistencies with your visual aid and your write up. *-50% resources, o.0 Dislike*.
 

DeletedUser

Guest
Some of them are a bit gamechanging... Some of them must be changed.
 

StokieScott

Phrourach
Here are a couple of changes id like see; However i admit that most of you are more experienced and can let me know if they are not balanced enough

Oedipus
Positive: 100 extra free population
Negative: Resource production reduced by 20%


Theseus
Positive: All favors cast last 25% longer.
Negative: Favor gained is reduced by 10%

Ajax
Positive: City wall gains 10% defense boost
Negative: Farm holds 10% less population

Jason
Positive: +20% silver production
Negative: Warehouse can store 2500 less resources
Again let me know if you think they are feasable and reasable
 

DeletedUser

Guest
I like the idea, but how long would this take to be put in play if it were accepted? (if anyone knows)
 
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