DeletedUser
Guest
Proposal:
Addition of Heroes to the game.
Reason:
Heroes played a large role in Greek Mythology, and as such, should be incorporated into Grepolis to sustain their significance.
Details:
I don’t want to make heroes give benefits that unbalance the game, so what I’ve done is give them each some small benefits to help, but not necessary game-changing benefits. Each hero has positive and negative aspects, which will balance each other. Hopefully, this idea isn’t too complex.
General:
Each hero will have 1 benefit and 1 detriment that automatically goes into effect once you select him.
How to Choose Heroes:
There are 12 heroes. Each hero will be classified under each God/Goddess, thus giving each God/Goddess 3 heroes that you can choose from. Once you select a hero, the only way to change the hero is if you switch your God/Goddess. The selection of heroes is optional.
Requirements:
God/Goddess selected
Temple Level 15
250 Favor Required
Hero Details:
Zeus:
Heracles
Positive: Land units fight 10% stronger
Negative: All units travel 15% slower
Oedipus
Positive: 100 extra free population
Negative: Resource production reduced by 20%
Perseus
Positive: Resource costs for land units is 30% less
Negative: Barracks operate 15% slower
Poseidon:
Bellerophon
Positive: +10% for all resources
Negative: Warehouse can store 3000 less resources
Cadmus
Positive: Favor production from the single city is increased by 50%
Negative: All favors cast on the city last 10% shorter.
Theseus
Positive: All favors cast on the city last 10% longer.
Negative: Favor production from the single city is reduced by 50%
Hera:
Ajax
Positive: City wall gains 10% defense boost
Negative: Farm holds 10% less population
Agamemnon
Positive: Harbor operates 10% faster
Negative: Resources for boats cost 10% more
Diomedes
Positive: Spies travel 20% faster
Negative: Spying requires 20% extra silver
Athena:
Achilles
Positive: Barracks operate 10% faster
Negative: Resources for land units cost 10% more
Jason
Positive: +20% silver production
Negative: Warehouse can store 2500 less resources
Odysseus
Positive: Naval units fight 10% stronger
Negative: All units travel 15% slower
Visual Aids:
Balance:
The hero abilities requires discussion. I've tried to make the positive and negative abilities balanced, but please discuss.
Abuse Prevention:
Concern: Can switch Heroes at any time when needed for benefits.
Counter: Requires 250 Favor from the Gods to choose. Also, cannot switch Heroes once you select one unless you change your God/Goddess
Summary:
Heroes would add something new to the game and should be incorporated because of their significance to Greek Mythology. This addition doesn't change the game at all and is not filled with complexities.
Addition of Heroes to the game.
Reason:
Heroes played a large role in Greek Mythology, and as such, should be incorporated into Grepolis to sustain their significance.
Details:
I don’t want to make heroes give benefits that unbalance the game, so what I’ve done is give them each some small benefits to help, but not necessary game-changing benefits. Each hero has positive and negative aspects, which will balance each other. Hopefully, this idea isn’t too complex.
General:
Each hero will have 1 benefit and 1 detriment that automatically goes into effect once you select him.
How to Choose Heroes:
There are 12 heroes. Each hero will be classified under each God/Goddess, thus giving each God/Goddess 3 heroes that you can choose from. Once you select a hero, the only way to change the hero is if you switch your God/Goddess. The selection of heroes is optional.
Requirements:
God/Goddess selected
Temple Level 15
250 Favor Required
Hero Details:
Zeus:
Heracles
Positive: Land units fight 10% stronger
Negative: All units travel 15% slower
Oedipus
Positive: 100 extra free population
Negative: Resource production reduced by 20%
Perseus
Positive: Resource costs for land units is 30% less
Negative: Barracks operate 15% slower
Poseidon:
Bellerophon
Positive: +10% for all resources
Negative: Warehouse can store 3000 less resources
Cadmus
Positive: Favor production from the single city is increased by 50%
Negative: All favors cast on the city last 10% shorter.
Theseus
Positive: All favors cast on the city last 10% longer.
Negative: Favor production from the single city is reduced by 50%
Hera:
Ajax
Positive: City wall gains 10% defense boost
Negative: Farm holds 10% less population
Agamemnon
Positive: Harbor operates 10% faster
Negative: Resources for boats cost 10% more
Diomedes
Positive: Spies travel 20% faster
Negative: Spying requires 20% extra silver
Athena:
Achilles
Positive: Barracks operate 10% faster
Negative: Resources for land units cost 10% more
Jason
Positive: +20% silver production
Negative: Warehouse can store 2500 less resources
Odysseus
Positive: Naval units fight 10% stronger
Negative: All units travel 15% slower
Visual Aids:
Balance:
The hero abilities requires discussion. I've tried to make the positive and negative abilities balanced, but please discuss.
Abuse Prevention:
Concern: Can switch Heroes at any time when needed for benefits.
Counter: Requires 250 Favor from the Gods to choose. Also, cannot switch Heroes once you select one unless you change your God/Goddess
Summary:
Heroes would add something new to the game and should be incorporated because of their significance to Greek Mythology. This addition doesn't change the game at all and is not filled with complexities.
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