DeletedUser55069
Guest
1. Vacation mode problems / concerns
VM has never been adjusted to our faster game, many big changes happened, we get notifications for incoming attacks, Grepolis became a mobile game... we can literally respond 24/7 within seconds. These VM rules were set and good when we started the game with turning on our computer first...
problems:
- 48 hours activation time is too long (with the current conditions)
- players can not attack and are more vulnerable when vacation mode was activated (approved scripts offer activity, BP stats ingame, opponents notice VM and take advantage of the often limited response of these players)
- anomaly on conquest worlds: CS can land last minute before VM activation - the alliance help is limited, siegebreak is not available, we can only prevent a CS landing - more city losses, OPs timed to VM activation
- world wonder cities are not protected by VM, the player can not return in the first 24 hours of vacation, gets incoming attack notifications (without information) but can't break VM to help
- players register different accounts to renew vacation days for a new server
- players stock the gold purchased vacation days and manipulate with registration date and VM renewal, doing both can result in 100 or more vacation days (block many cities, delay the end of a world)
- it is a strategy to spam and send someone on VM / make them quit - exploit the vulnerability of the pre-vacation
concerns:
- the new endgame proposal criteria for winning would be holding domination for 14 days when VM is available but in fact doesn't protect our cities
big contradiction with the VM description and purpose: You are not vulnerable while vacation mode is active...
- personal experience: increasing number of ceasefire requests for personal reasons, sometimes alliances don't grant peace until VM activation even, some try to abuse the goodwill of opponents - it creates frustration, too many private information get out without the player's consent to justify the request... leads to bullying, frustration, quitting - bad for community
2. Why/How do you think this will improve the game?
Vacation mode is false advertisement as it is now, because it makes us more vulnerable. Alliances, players can not deal too much longer with the increased pressure of what these problems and upcoming changes put on them. The fine balance of how you can pause and return to a game is crucial and it's lost.
If we could enter VM in peace, without risk of getting more attacks and losing more cities than on regular days more players would return (happy) and the time we spend playing would have higher quality, less frustration and ethical debates about ceasefire.
3. Ideas for solution
- vacation dynamics should be like peacetime /player can attack, but can not send nor get new* CS 24 hours before VM activation after VM was started/
- vacation days should be assigned to a server not to an account /players who started a server later should get less vacation days, all vacation days should be 0 after a server had a winner/
- vacation mode could be stopped anytime but minimum 1 day + every started 12 hours would be deducted from the remaining vacation days
VM has never been adjusted to our faster game, many big changes happened, we get notifications for incoming attacks, Grepolis became a mobile game... we can literally respond 24/7 within seconds. These VM rules were set and good when we started the game with turning on our computer first...
problems:
- 48 hours activation time is too long (with the current conditions)
- players can not attack and are more vulnerable when vacation mode was activated (approved scripts offer activity, BP stats ingame, opponents notice VM and take advantage of the often limited response of these players)
- anomaly on conquest worlds: CS can land last minute before VM activation - the alliance help is limited, siegebreak is not available, we can only prevent a CS landing - more city losses, OPs timed to VM activation
- world wonder cities are not protected by VM, the player can not return in the first 24 hours of vacation, gets incoming attack notifications (without information) but can't break VM to help
- players register different accounts to renew vacation days for a new server
- players stock the gold purchased vacation days and manipulate with registration date and VM renewal, doing both can result in 100 or more vacation days (block many cities, delay the end of a world)
- it is a strategy to spam and send someone on VM / make them quit - exploit the vulnerability of the pre-vacation
concerns:
- the new endgame proposal criteria for winning would be holding domination for 14 days when VM is available but in fact doesn't protect our cities
big contradiction with the VM description and purpose: You are not vulnerable while vacation mode is active...
- personal experience: increasing number of ceasefire requests for personal reasons, sometimes alliances don't grant peace until VM activation even, some try to abuse the goodwill of opponents - it creates frustration, too many private information get out without the player's consent to justify the request... leads to bullying, frustration, quitting - bad for community
2. Why/How do you think this will improve the game?
Vacation mode is false advertisement as it is now, because it makes us more vulnerable. Alliances, players can not deal too much longer with the increased pressure of what these problems and upcoming changes put on them. The fine balance of how you can pause and return to a game is crucial and it's lost.
If we could enter VM in peace, without risk of getting more attacks and losing more cities than on regular days more players would return (happy) and the time we spend playing would have higher quality, less frustration and ethical debates about ceasefire.
3. Ideas for solution
- vacation dynamics should be like peacetime /player can attack, but can not send nor get new* CS 24 hours before VM activation after VM was started/
- vacation days should be assigned to a server not to an account /players who started a server later should get less vacation days, all vacation days should be 0 after a server had a winner/
- vacation mode could be stopped anytime but minimum 1 day + every started 12 hours would be deducted from the remaining vacation days
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