DeletedUser
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good, no big mra's yet with chain alliances. the worst we have got is a couple of alliances nearing 40 members. unlike Kappa 'cough' REAL MADRID 'cough'. hopefully it will stay that way.
we have u,is enough.no need mras.good, no big mra's yet with chain alliances. the worst we have got is a couple of alliances nearing 40 members. unlike Kappa 'cough' REAL MADRID 'cough'. hopefully it will stay that way.
good, no big mra's yet with chain alliances. the worst we have got is a couple of alliances nearing 40 members. unlike Kappa 'cough' REAL MADRID 'cough'. hopefully it will stay that way.
good, no big mra's yet with chain alliances. the worst we have got is a couple of alliances nearing 40 members. unlike Kappa 'cough' REAL MADRID 'cough'. hopefully it will stay that way.
Madrid are in Lambo!!
Black Knights is a huge MRA.go visit them!go,go,my beautiful pengu!
Um... a question.
Granted, I'm new to Grepolis, one week playing, and as an aged and professional militarian historian I deem it wise not to commit too anything before a protection period is over...
But, what exactly constitutes an MRA?
Don't misinterpret what I try to convey, but 'mass recruiting' at this stage almost seems wise. Within days you might be the top of the heap and stay there for years just from the gained impetus. Everyone is 175-700.
After all, new recruits often far surpass old players in energy, and with a bit of non-commisioned aid, recruits have the means to grow so swiftly in skill, it can cause experts to swim in confounded amazement. This is bourne out not only in games, but on the battlefields of history.
Please, don't get me wrong. I fully understand and acknowledge expertise, they rule the field. But at this stage in Lambda, with a few hours behind us...what is the worry of an MRA?
So, for you of ancient play, please explain.
Um... a question.
Granted, I'm new to Grepolis, one week playing, and as an aged and professional militarian historian I deem it wise not to commit too anything before a protection period is over...
But, what exactly constitutes an MRA?
Don't misinterpret what I try to convey, but 'mass recruiting' at this stage almost seems wise. Within days you might be the top of the heap and stay there for years just from the gained impetus. Everyone is 175-700.
After all, new recruits often far surpass old players in energy, and with a bit of non-commisioned aid, recruits have the means to grow so swiftly in skill, it can cause experts to swim in confounded amazement. This is bourne out not only in games, but on the battlefields of history.
Please, don't get me wrong. I fully understand and acknowledge expertise, they rule the field. But at this stage in Lambda, with a few hours behind us...what is the worry of an MRA?
So, for you of ancient play, please explain.[/QUOTE
i will not explain 2 u whats a mra coz u already know that,i destroyed many members of a huge rma from my ocean in eta.they do not react.they send support sometimes to the one which i attacked in that moment,but never attacked me.but they talk in their forum how bad,idiot... i am and what they want to do to me.why i hate mras?coz they always talk.well,4 that they can use skype,yahoo,etc.u dont need to play grepo.and they always threat me when im attacking them.its something like that:take mutzzy, whos over me,coz i will kill him!a mra will never rule a world,if this world have at least 10 good players which r united.and im talking about a mra with 300 or 400 players.
Thank you Chrss, I understand all that. And thanks for your swift response.
But it doesn't answer my question.
Many times in games, and more succinct ...in history... those mass groups win battles, wars and sometimes achieve a position of sublime importance and positions of ultimate supremacy.
Of course, often they are defeated and supply the means for a more powerful entity the means of spacial growth and conscripted troops.
My question remains. Why the antipathy to a natural phenomenon on such a new server such as Lambda? It seems an MRA has every advantage in a new server for new players.