Here's part 2 of our new world settings poll. This will only be open for 4 days so make sure to vote before it closes to help us decide the new settings.
Why not go the other way...large alliances. back to the 80-100 days???People voting alliance cap 40.. what about trying something new? Seriously though, the game is wayyyy too dead to have something anywhere near alliance cap 40, alliance cap of 20-25 would be nutty
Yeah people would create branches, but then at least INNO tried making a server interesting
exactly...because the big alliances are genuinely already full by that stage and no one wants to be in a 'sister' alliance or on their own. i can guarantee if you want more people to hang around longer and worlds to last the distance the best option is large alliance caps or even like TKF suggested, no cap. That leaves space for all types of players in all alliances.Because there are barely 100 active people left on a server after 1 month..
Everyone should be considering voting for conquest domination with 25 cap.
Because these settings are the least forgiving for simmers. Imagine watching 25 people try to hold 40% domination. Mass hugging isn’t an option in Dom in terms of end game rewards and contribution, and conquest speed 4 would ensure that coalitions of top players would be punished by lower ranked players if their positioning isn’t thought about (and they’ve just mindlessly invited the top 25)
so if you want a competitive world where people aren’t carried to free wins, that’s what you should be voting for.
or you know, speed 2 revolt wonders zzzz
That same merging scenario will probably still play out depending on the world. From my experience, space doesn't determine if teams like say, ghosties, will merge or go support a team like Funky. Lots of teams will bandwagon just to say that they won too. The same argument could be made for a 25 cap world wonder world, even assuming complete loyalty, you'd have to carefully pick who's on what team and build a strategy around that because you only get 25 direct contributors. But Imo it just prolongs the end game in either case. Every world has large players who do little, its not unique to 136. I just don't see a lot of strategy in Dom, personally. Though I get why people like it compared to the alternatives.
how can you compare collaborating towards an out of alliance Dom win with an out of alliance wonders win?
the Dom people get squat diddly, and assuming that the sister alliance finishes third (which is unlikely as all the highest scorers will be in their main and opposition) they don’t even get any real ranking towards artefact.
compare that to wonders where literally infinite people can get a crown as a reward for hugging through the rotation system.
dom encourages people who think they deserve a win to make a play for it - as evidenced in 136 with back2basics.
wonders encourages people who think they deserve a win to mass pact and sit back and watch/wait for someone else to win so they can pick up a pretty badge afterwards.
the 25 alliance cap amplifies those feelings in Dom and makes 0 change to those feelings in wonders.
That’s not even an opinion, it’s just the game’s victory mechanics.