WW or Olympus for me, domination isnt as fun, because it ends to quick.
i often hear i end too quick too, all i can say is i was excited
WW or Olympus for me, domination isnt as fun, because it ends to quick.
WW or Olympus for me, domination isnt as fun, because it ends to quick.
As there are fewer and fewer players, smaller and smaller ally caps will be needed regardless of what players want.
agree. nothing much to sayPersonally, I don’t care much about the cap. But I think that people read way too much into the effect an alliance cap will have. It’s also ignoring the problem of dying servers and trying to artificially make them look bigger than they are.
Rather than Inno tackling the problem of getting more players into the game. Which would then actually make a 25 cap feel unique.
I guess this highlights the biggest issue in the game, people are content to sim for prizes. While I think the new artifact system is fantastic, it will also play into this issue in that players can be content with the rewards they get for 3rd place instead of fighting for 1st. If more people were motivated to try and WIN the world instead of just chilling for a reward smaller ally caps would produce more competitive worlds.When you add to that the situation where 2nd/3rd gain benefits then smaller caps allow MRAs a chance to scoop more winning positions - e.g. 1st and 3rd. To me it makes sense to have a variety but when we have a poll its up to you guys.
I think the cap does make a difference. In Dom its easier to achieve the Dom % with higher numbers and in WW its easier to send resources if there are more of you. In all endgames it allows more players to earn a reward when there is one winner. When you add to that the situation where 2nd/3rd gain benefits then smaller caps allow MRAs a chance to scoop more winning positions - e.g. 1st and 3rd. To me it makes sense to have a variety but when we have a poll its up to you guys.
All a 25 cap does is make the endgame in dom last longer.Personally, I don’t care much about the cap. But I think that people read way too much into the effect an alliance cap will have. It’s also ignoring the problem of dying servers and trying to artificially make them look bigger than they are.
Rather than Inno tackling the problem of getting more players into the game. Which would then actually make a 25 cap feel unique.
Alternatively just get a good group of players together and make one alliance that sweeps the simmers with a warscore of 1000-80Looking forward to the new CQ world. 141 is already over…. What would be great would be if all the old players agreed like gentlemen and ladies to only have one alliance without sisters, not pact more than one or two other groups, and actually be willing to fight against, yes against, some of their friends from previous servers. Instead of dropping in 100 players who all want to hug, drop in groups of no more than 10-20 like fire teams, run your own alliances, and fight against your friends just for the fun of it! That would make the outcome a lot more interesting for everyone involved.![]()