@ThasossCZ
1) I actually play a game where they run a update poll and advertise it constantly. People participate and vote to pass updates all the time. By the way, the servers they vote for updates on were throwback servers that were made strictly on the premise of "we as developers messed up and this community hates change." Since then new weapons, areas, spell books, and quests have been added...by popular vote that passes a 75% threshold. Usually these updates hit in the high 80's and 90's. People don't hate updates or change. They hate bad updates or change. And in this particular game, they messed up so hard that the throwback version with horrible graphics has overtaken the main game.
Actually players do spend their time on feedback, people play beta and give their feedback, its not always listened to. Players didn't like the following.
A) 2.0
B) World Wonders
C) Instant buy/ IB without a cut time option
D) Event spamming/unbalanced events
E) War packages
I think every person on the council at one point or another has provided feedback about bad updates/game issues. Along with most the candidates who ran.
2) Actually I have a solution for small markets...close them and move them back to En. The markets being merged back would transfer their gold or even get a small amount of extra gold for the inconvenience. All open worlds would remain open until won or inactive. There's some new worlds that are already past or near closing conditions for player counts for small markets. At this point the main servers are France and En. Most people from other servers work their way here anyways. So worst case we can employ these kinds of worlds here and on FR. Would it solve every issue? No players would still get conquered. But it would definitely stop the bleeding, because right now unless the new player is golding hard, nobody is picking them up if they drop in a 3/3. And they wouldn't have the knowledge to know how stacked out a 3/3 is.
Merging markets would solve three problems.
A) Pointless markets
B) More players creating a need for worlds to be released faster.
C) Better competition of worlds. Right now I can tell you everyone that's relevant that will show up on any decent conq world. Can't imagine that getting old can you?
3) Again I'm not a developer, I leave the mechanics of catching bots to them. But if you get hit with a bot ban, you should be out, none of this 3 day attackable and you're back in business. You get one appeal, and you get thrown out of its not overturned. I just believe that slaps and the wrist and hoping for the best of humanity to prevail is a clearly failed method. And when it does succeed everyone cries foul. So I think the proof of it should be publicly available.