DeletedUser
Guest
AttackMePlis, your battle reports tell a true story of a successful defence. But they don't say much about the war.
Noobs/Westpoint began this server with high-spending, experienced players in a ready-made team. For weeks you were the only ones able to take a city. That meant you could eliminate big opponents from the game altogether, before they had a chance. A massive advantage.
I don't understand why you didn't make more of this headstart? Because already it is passing, and the playing field is levelling out. As our attacks on Ridder Peter and others showed, your war is now as much defensive as aggressive. Already!
What really matters right now is your steady loss of players, maybe 30% from Noobs since the start. Players who have not been replaced.
Now, I'm sure you know this game much better than me - but I'm curious. Why didn't you do more when you had the chance??
the post was mostly about the defence the story of the beginning of the war was just a introduction for all those that are not aware of how this started... still don't understand why you don't look more at the content rather than just the introduction
and I'm sorry to say this but The Very few gold we have been spending have been spending well.. this game is much more about activity than gold. and the reason for many of our players to be in the top from the beginning is simply playing 24/7.
the few players we have lost is players that think this world is to slow all due respect to them but the most important part is simply the towns they got is still within our alliance on active players hand. where inactive players from other alliances either just stand there doing nothing or become food for active players of other alliances we have yet to loose anything to anyone. except towns below a certain point level of course