DeletedUser54807
Guest
no offense to havoc but i feel like he has most things way off in his t-12. Ill be posting only alliances i see as a float or better and they may or may not be top 12 in rankings.
1.) Knights Hospitaller- fantastic core, no shortage on talent. Most likely pushing west for easy growth well maintaining a wall to the east ( in other words, easy cities west and easy bp east ). possibly the best set up of the t-12 and as long as they keep infighting to a minimum then this will be hard for any alliance to take down.
2.) Pandas - Oh what to say, i think this alliance is a wild card, they have no shortage on talent. That being said i feel some of the members dont have a good reputation for sticking it out. If they decide to stick it out and if they can keep interest then they will certainly make the show more interesting, they have a contested ocean that will serve as good food and recruits. Name sucks too but i expect this alliance to do very well...
3.) red flag - i dont know as i dont actually care too much but if they really do have 230 players in this little coa then the joke is on them. they will fall far behind all other alliances purely because they recruited food rather then eating. lack of BP and available food will make it hard imo, on the other hand the benefit they do have is "simple food" which is there own inactive players.. lets be honest though thats pretty boring. Not gunna post a map since they recruited the ocean. - float until any half decent alliance puts pressure on them.
4.) No strangers - Well these guys, idk how to put this but they have some of those players that are ridiculously stubborn. Talented in game but stubborn none the less, which can cause serious drama. I think this review is not only based on stats and thats why i say that, the number 1 killer of good alliances is fighting within. That being said this group lacks no talent, they have a decent coring and a nice route to push to on the north, if they push north and protect there back / provide relief to the south then they will do very well. I will call these guys the wild card #2
Last but not least the special guest....
5.) Addicts - Located in mid/north of ocean 44, this alliance may not be much to look at with that weak rank of 29 but they have some recognizable names of known high world speed fighters. Granted that said names are known for not approved scripts ( lol ) that doesnt change the fact that the script we will end up fighting has some skill. These guys played it right by waiting, they have nothing to their back meaning they will have limited fronts allowing them to focus more on the real war fronts. I think this script err i mean alliance will be one to watch out for as it steadily increases its dominance.
ahh sorry if i skipped your alliance, maybe look into joining one of these and we wont have that problem since you'll be relevant
jk
1.) Knights Hospitaller- fantastic core, no shortage on talent. Most likely pushing west for easy growth well maintaining a wall to the east ( in other words, easy cities west and easy bp east ). possibly the best set up of the t-12 and as long as they keep infighting to a minimum then this will be hard for any alliance to take down.
2.) Pandas - Oh what to say, i think this alliance is a wild card, they have no shortage on talent. That being said i feel some of the members dont have a good reputation for sticking it out. If they decide to stick it out and if they can keep interest then they will certainly make the show more interesting, they have a contested ocean that will serve as good food and recruits. Name sucks too but i expect this alliance to do very well...
3.) red flag - i dont know as i dont actually care too much but if they really do have 230 players in this little coa then the joke is on them. they will fall far behind all other alliances purely because they recruited food rather then eating. lack of BP and available food will make it hard imo, on the other hand the benefit they do have is "simple food" which is there own inactive players.. lets be honest though thats pretty boring. Not gunna post a map since they recruited the ocean. - float until any half decent alliance puts pressure on them.
4.) No strangers - Well these guys, idk how to put this but they have some of those players that are ridiculously stubborn. Talented in game but stubborn none the less, which can cause serious drama. I think this review is not only based on stats and thats why i say that, the number 1 killer of good alliances is fighting within. That being said this group lacks no talent, they have a decent coring and a nice route to push to on the north, if they push north and protect there back / provide relief to the south then they will do very well. I will call these guys the wild card #2
Last but not least the special guest....
5.) Addicts - Located in mid/north of ocean 44, this alliance may not be much to look at with that weak rank of 29 but they have some recognizable names of known high world speed fighters. Granted that said names are known for not approved scripts ( lol ) that doesnt change the fact that the script we will end up fighting has some skill. These guys played it right by waiting, they have nothing to their back meaning they will have limited fronts allowing them to focus more on the real war fronts. I think this script err i mean alliance will be one to watch out for as it steadily increases its dominance.
ahh sorry if i skipped your alliance, maybe look into joining one of these and we wont have that problem since you'll be relevant