Alright allow me to shed some light on this.
So let me get this right...
You have not tried the revolt system. You do not fully understand how it works. Yet you still fight against it? You are taking other players words for what is, and what isn't. Do you see the flaw in your argument?
Until you have tried the new system, stop fighting it, as you have no idea what you are talking about.
1. You don't actually have to try something to know whether it'll be good or not. We're not idiots. We can use some common sense. So, perhaps you have no idea what you're talking about.
ex: Sticking your head in an oven when it's already on is a bad idea isn't it? I doubt you had to actually try it first to get that though...
Do you see the flaw in your argument?
2. I know you're a "company man" and have to spew the "company line" but
you have no clue what you're talking about. So, how about you sit down, shut up and let people say what's on their minds. Instead of attacking someone's "understanding" how about you attack the argument itself.
You cannot say that it is going to ruin Zeta, as once again you have not tried the system. This might be the making of Zeta, but until you have tried it yourself, you have absolutely no say in whether the system is good or not.
3. Yes it'll ruin Zeta for many of us that were excited about it. I'm not the only one that's opted out of Zeta, although i am the most loved :Smirk:
4. Here's my explanation:
In the old system your alliance could help you by stacking defenses in your city in the process of being conquered for the 24 hour period.
You had to of course clear a city first and that was sometimes difficult enough. As everyone knows, clearing a full pop defense city takes about 3x the amount of pop in offense units.
The good news about that was that the roles eventually switched and you were able to send in defense after the clearing with your CS.
Now.. you technically have to clear a city twice.
Once to get the revolt going and then once again to get your CS in successfully.
Since the game is skewed towards defense, this means that the attacker needs twice as many attacking troops as the defender.
We've seen stacks of defense in well organized alliances - TG, TW-S, DDW to name a few - using Zeta as an example, team Ryan has enough experienced players to be able to pull off the same deal and I'm sure team Dobby has the same amount of skills.
So as long as someone is active enough to catch it, the revolt system has now given him two chances to stack defense instead of just one.
Good luck breaking through the stacks of 1000 biremes.
Yes I understand that Alpha and the rest are to be left alone but I don't care. Neither I nor any other player asked for the revolt system. The dev team took it upon themselves to add something that they thought was wanted because of a few crybabies that wanted to play simcity.
Zeta was a very hyped up world. Mainly because myself, Dobby, Aicy, Ryan, Lev, Leg and many others that would take me 20 minutes to list were joining as premades. This would have made Zeta the most fun world thus far. Add the rumoured 3x speed world and inno had a gold mine on their hands as many people were talking about paying specifically to get ahead in Zeta, myself included.
Enter "Revolt System"; I say screw this...
And AC04... please don't patronize us again, we're not children.