Shuri2060
Strategos
What should or shouldn't happen when a player leaves an alliance while holding a temple siege is undocumented behaviour.
This is easily a common occurrence with changing to other pact alliances for alternate Temple buffs or for temple handovers from one alliance to another, or even a betrayal, etc. It was never mentioned this behaviour was unintended and due to be fixed up until now.
If true, this might have been worth bringing up all the way back to this update 3 months ago https://en.forum.grepolis.com/index.php?threads/update-to-version-2-227.62953/ (4 months from when announced in Beta - 03/11/20).
By fixing the capacity issue (which could only be caused by leave/rejoining) in that way and not giving further remark, the developers essentially acknowledged that being able to leave/rejoin alliances during a temple siege (without cancelling it) is intended behaviour.
This is easily a common occurrence with changing to other pact alliances for alternate Temple buffs or for temple handovers from one alliance to another, or even a betrayal, etc. It was never mentioned this behaviour was unintended and due to be fixed up until now.
If true, this might have been worth bringing up all the way back to this update 3 months ago https://en.forum.grepolis.com/index.php?threads/update-to-version-2-227.62953/ (4 months from when announced in Beta - 03/11/20).
- The maximum number of temples an alliance can conquer will not be exceeded where two temples are being conquered at the same time anymore.
The only way this capacity bug could occur was with alliance switching during a temple siege. If the currently claimed 'bug' of players being able to leave/rejoin alliances during a temple siege is to be patched, it should've been patched all the way back then. It was not --- the fix to the capacity issue was that the siege would end with no effect when the alliance temple capacity was full.
- It was possible to own more than 5 small temples under some circumstances.
By fixing the capacity issue (which could only be caused by leave/rejoining) in that way and not giving further remark, the developers essentially acknowledged that being able to leave/rejoin alliances during a temple siege (without cancelling it) is intended behaviour.
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