DeletedUser809
Guest
So basically, i am being punished for being more successful than that little b****** who spends perhaps 2 minutes a day on the game every 3 days, and gains very few points? Why am i to be punished just because i actually spend the time to play the game and am really active?
I would also like to point out that if you are going to play the activity card, then why would you go on a 2x server if you do not expect to be active?
I rarely play mmos. Most of them lose me when i hear they are limiting my potential, mostly when i learn they have a limit on the number of cities. This one, on the other hand, has held my attention, and has actually made me consider spending money on it before this moral issue.
Dont these games want to suck in those kinds of people? if you are addicted to the game, you are much more likely to spend more money on the game.
Again, i would like to use the example of Gamma. drb81, the top player on the server, has 150k points more than anyone outside of his alliance. He has 160k points more than anyone who is of an alliance his alliance does not have an NAP with. He has 70k points more than anyone else. Who is he supposed to fight while these others "catch" up to him?
sure, i agree, we need something to stop smaller players from being picked on, but this is not it. Moral, i think, is way too over powered.
I will also note that i never make excuses to get home and fill a queue or make an attack. I once did come home and pop on for a while during my lunch period, but i would not have considered it if i did not have another reason to come home in the first place.
I will admit that i do not do the work i should be doing at home, but on the other hand, i was not doing that months before grepolis came out.
and sure, they do have a big picture in mind, but do these guys ever play this game? i doubt it. There has been an overwhelming objection to moral. Look at this; 800 people have voted on it here on the english servers, and 90% of them want moral gone. There are similar results on the german servers. This goes beyond simple objection, this shows it's unpopularity.
Yes, if you make a change, there will always be a few who will object to it. but on the other hand, few changes gain this amount of objection. The only major things that people have objected to are Moral and Revolt. Every other change has had a relatively minor objection as far as i know. Look at the objection to the disappearing gray villages that has been happening. They do not have much support, and players are arguing that it is ok. So far, you are the only player who has come out on the side of this and bothered to actually argue in favor of moral. There are several hundred people who have come out and argued against it.
and what happens when the style of play you are locked upon is the one being completely changed? then you have a right to object.
Also, i would like to point out that it will be a long time for the top players on the server to get any competition, because everyone else will not be gaining many points since they cannot attack people weaker than themselves, and they thus cannot conquer cities as easily as before.
I dont expect to dictate the way the game is going. What i expect is for the devs to listen to their customers. The majority of which is saying that they do not want this.
If you're not in the top 100 ranks you'll have plenty of targets in your range. Go take a look through the rankings and you'll see what I mean. Morale should flatten out the curve somewhat to the point where there are plenty of targets for everyone. This will take some time, probably not as long as you think. For those top 100, if it isn't worth it to conquer new cities from lower levels they can either war with each other, which is probably the most fun you can have in this game, or they can start helping other players to catch up to their level so that they have more players to compete against.
The reaction simply shows that the most active players will go on the forum to retain the advantage they gain from their activity. I've already said this before but what it comes down to is you have the other 90% of players who don't have the time or the inclination to go on these forums. This attitude that they somehow don't count because they don't spend as much time on the game is counterproductive. They are just as essential to the success of this game. The irony in this whole situation is that it is because of the importance of these players to the success of the top players that the top players are coming here and complaining about features that make it more difficult to feed off the less active. Even if none of these less active players ever pay a cent to play (which I don't believe is entirely accurate) the success of this game depends more on them than on the elite. These games wouldn't be massively multiplayer if they weren't free.
Tailoring improvements to that 90% is probably the best thing the developers could do. A lot of people who have busy lives but love these kinds of games and only give up on them because they can't manage an account playing an hour here and thirty minutes there. Should THEY be punished and just be fodder for the addicts because they have less time? If they could grow viable accounts on their limited playing time, how many of them would pay? Do you think the devs haven't given this a lot of serious thought? They'd be crazy not to. And you'd be crazy to discourage that. Some of the premium features are especially geared to those kinds of players. Administrator and Merchant are excellent if you are offline a lot. Bringing in more money means more money goes into developing the game further, offering more servers with different features etc etc.
That is why I keep saying that you guys really don't know what's good for you or the game. You've got your blinders on and you're not looking at the big picture.