Ive said this in another thread but ill say it again here with some expansion on the idea.
This is the only game that proposes punishing success and dedication.
Its like having your guns become less accurate in a fps the higher youre ranked.
Or your units starting off with less health in a rtsg the higher you are on the ladder.
There are so many small, simple changes they could make to accomplish what theyre trying to do instead of completely turning the basic goal of all games upside down.
The point of the game is to conquer other peoples cities. By adding morale, they are just making that near impossible. Morale will not save small players from being farmed or conquested. It will however make attacking someone with 40 000 points when you have 80 000 points pointless.
The defender already has a significant advantage in this game. Between 3.7% and 141.9% bonus from a wall, 10% for a tower, powers like Zeus' rage, Sea Storm and Wisdom, free 375 defenders in Milita ontop of the strategy of dodging and support being accumulative where attacks are not.
If this is an attempt to lessen the number of people quitting, its failing. Look at Gamma and the largest alliance there. Serpentine Media have all but quit. Why be the highest ranked players in the game when you cant beat anyone else in the world due to your troops fighting at 20% efficiency ontop of all the above advantages. You guys see those screen shots as worst case scenario and not practical, well they're a reality for alot of players.
Players being conquered and quitting is impossible to stop as its the point of the game. If they want to discourage farming smaller players, most of the keys are already in place (all of the defensive bonuses). The only thing that needs to be added is higher protection in the warehouse. Right now its pointless. You get farmed and protect something like 14% of your resources? An hour or twos production really. If they made early warehouses protect more resources right off the bat and capped it at an understandable ammount to not affect the later game of larger players, then farming small cities would not be worth it, as youll lose more than youll gain.
I know im after saying these things a few times, especially the warehouse suggestion, I just hope people like Zeus will take these into consideration and pass them on.
I will say im impressed that they DO seem to listen. That at the very least, we are given a medium like Zeus to communicate ideas and suggestions as well as our outrage at such a change.