Wait, so would prefer for everyone to have the bonus? But that's a pretty good idea.
1 lvl 3 Fort will give you 7.5% Attack Bonus
2 lvl 3 Forts will give you 10% Attack Bonus + 5% Resource Prod.
3 lvl 3 Forts will give you 12.5% Attack Bonus +5% Resource Bonus + 5% Favour Bonus
4 lvl 3 Forts will give you 15% Attack Bonus + 5% Resource Bonus + 5% Favour Bonus + 5% Defense Bonus.
However if the devs can code it, I personally would prefer Forts to give local bonuses.
That is an interesting idea.
So the Fort would pretty much be an advanced city that an alliance could have?
Yes it is an advanced city I like the idea of a governor to control the fort. for each level of barracks it would speed up land recruitment by a small percentage that when all 30 levels are complete will give 5% bonus.
The Buildings-all buildings have 5 levels except special buildings
Senate-controled by governor(s), choose buildings to be expanded here
agora-speeds up festival, victory procession, theater plays and Olympic games
resource buildings-when fully expanded increases resource production by 5%
market- increases trade max by 5%
warehouse- players send resources to the warehouse
cave- speeds up espionage 5%
City wall- increases defense of soldiers in the fort, same bonus as other cities
barracks/harbor- speeds up all recruitment by 5%
temple- increases favor production by 5%
Academy-allows 3 extra research points
farm-allows 5% more population for cities on the island only
tower- increases defense same amount as other city
lighthouse-increases speed or support and attacks sent from the ocean by 5%
divine statue- increases favor production by 1%
the fort can be attacked by any enemy alliance and to defend you must send troops to support. If an enemy attack kills all the players in the fort you can send a CS if your CS is successful the fort will be destroyed.