DeletedUser31385
Guest
ok, sounds great
That was how it originally was until I edited it to fit what the public wants.
Razing Worlds
A new world type! You cant conquer, only founding and capturing ghosts. When the total of the top 50 alliances reaches 50 million points (NO WWs!) a new era will begin and razing will be available as a research (Registrations and restarts close too).
You will destroy enemy cities while also trying to muster 100 million favor. Instead of a WW tab there will be another tab where anyone in the alliance can deposit favor. The first alliance to make it to 100M favor and enact "The Black Death" wins the world.
I think that may interest some people.
Give your opinions on this please.
World types would make this DNS and would require me to close it. I wouldn't recommend that road
The first thing I post on when I get back is this, and I see little merit to the idea. Razing a city is not worth it. At all. It's been discussed at least one other time. Check out that/those other threads. Despite there being another/other thread(s) with my opinion of this idea, I'll again argue my point.
Let's start with this. Say I'm a new player. Built my city up to 4k and I'm just about to colonize when all of a sudden. Bam! My city is razed. That's not strategic of the enemy. It's senseless. It's ridiculous things like this that would cause even more players to bail on the game. It's bad enough that a lot of people get their first cities colonized and bail out. Why would they want to play a game where the enemy can just rim you off for the no useful reason? (Not that players don't already do that but this is even more useless)
Secondly, any city gained could be put to use. It'd be more logical to keep a city and put it to use than destroy it. Even if you wanted to shorten the distance between you and the enemy. This idea would be for cowards. It would lower the fighting rates due to the fact that you can't fight to retake a destroyed city (or fight to take back a severely crippled city).
Thirdly, I don't know how you exactly plan this DS to work into CP, but however it affects CP, it does so negatively. It'd be a waste to use CP just to raze something.
If you really want this idea implemented, make raze complete. Make it so that the DS would destroy the city leaving an empty slot. A crippled city is no good.
The issue I have with it is, that you raze someone's city, and then force them to retain and waste their culture over it?
Maybe the death ship can simply destroy the city completely and bring an anchor point there? so the attacker damages the enemy as he wants and and defender frees up a slot to take another city.
(speed 1: 125% larger, Speed 2: 250% larger, Speed 3: 375% larger) you cant be razed if your 100k and the other guy is 500k no matter what the speed, this will protect smaller players.
Comments?:
Possible solutions:1) 2 players/alliances are at war, 1 is taking the edge but lacks of slots, so razes enemy cities. Quite unlikely, reason above.
4) A player goes inactive in WW ocean, suddenly the alliance has to gobble 40 cities before enemies do. They may destroy some to avoid danger. But, as it is, this kind of situation can enliven the game, it offers enemy alliances opportunities to settle near the WW. We would lose that. Impact for the game: rather bad.
5) An alliance wants to secure its WW ocean and decides to raze everything that is not theirs. Same as above, it would act like a suspense killer, making WW only a building race. Impact for the game: rather bad.
6) At the start of the game, a player wants to be alone on his island and razes all the other cities. Others can do the same. Then what? Less opportunities for fighting. Impact for the game: bad.
1) This can depend on the culture level. The higher the level, the more CP it can cost. 1 CP early on means more than 1 CP later in the game.1) CP cost for razing?
2) Limits such as no razing the last city of a player
3) I thought razing only reset the city to founding levels, not destroy it entirely.
So right now you guys are discussing
1) CP cost for razing?
2) Limits such as no razing the last city of a player
3) I thought razing only reset the city to founding levels, not destroy it entirely.