DeletedUser809
Guest
Upon reflection.. a better system would be some sort of 'occupation'.. where a player can still own the polis, but only gets half the resources generated. The occupying player gets the other half. Occupied player can build, and train troops at 1/2 speed. Occupying player can leave troops there as an occupying force, but they count towards their farm total. Occupied player can 'revolt' and take back city with his troops....
just a thought
I think until people have actually used the revolt system in game there will be a slow learning curve on how to use it.
This idea that you've proposed is somewhat similar to the set up they have in Astroempires. There you can never conquer the bases of other players, you can only occupy them. You get a bonus plunder once a day and you also get a portion of the base's hourly income. Occupations require constant maintenance with reinforcements and the base's owner can research technologies and build structures that make their own troops more effective than the occupier's although building times are cut by 50% and income is cut by 1/3. This system means that anyone can play as long as they want but aggressive players can force others to restart as permanent occupations can be difficult to break; although definitely not impossible if you have a good guild and you know how to use your units effectively to drive up the cost of the occupation.