Update to version 2.40 Discussion Thread

DeletedUser36146

Guest
I really hope you reverse this decision for the benefit of other experienced players -both friends and enemies alike but Im afraid its too little too late for me. The total lack of regard for long term players shown by the powers that be is scandalous if not a little sickening. The last 2 upgrades (and I use the term in its loosest possible sense) have been without doubt the straw that has broken this camels back. Not only what has been done but the way in which it has been done have been quite frankly embarrassing for you guys as well as the players.

I will see Corinth out (a matter of weeks) as it wouldnt be right to let my fellow alliance members down but after that Im history.
 
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DeletedUser32577

Guest
I don't see why you would need multiple tabs for timing... I've done ops before where I've had several cities within seconds of each other's time (I tend to clump cities) and have done just fine with only one tab.

I don't mind giving away my technique either (not like I haven't taught enough players how to do this). Doesn't use any premium, so there should be no issues there (given, though, I personally sometimes use the attack planner just for myself, to get a starting time without having to think too hard).

1) I pick a target :p

2) I figure out what cities I will be sending from/what I am sending from each.

3) I open notepad on my computer and put it in a list like this (Xs, of course, filled in with the actual numbers):
~~City 1: LU ATTACK X LU X LS
~~City 2: LS ATTACK X LS
~~City 3: BR SUPPORT X BR
~~City 4: LU SUPPORT X LU
~~City 5: CS ATTACK X ESCORT
with, of course, however many cities I'm using.

4) I open the attack window and find out the timing for each wave, notating it in the notepad next to each.

5) I rearrange the cities so they are in order, from longest time to shortest time away from the target.

6) I launch the first attack at whatever time I decide to do this. I open the command overview with admin (though I have done this just opening the attack itself, without premium), and the attack window in the next timed city on the notepad, and wait until they match. Then send. Repeat until everything is sent.

It's a little more time intensive, sure, but works just fine for me.

~~~

Also to address something someone was saying earlier, about too many windows being opened and it closing all of them: This used to annoy me greatly (as I enjoy collecting statistics) until I went spelunking in the settings and found that you can set it so you can open up to 10 windows at a time (rather than the 5 that is default). So far I have never gone that high ;)

Toria
 
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DeletedUser23986

Guest
5) I rearrange the cities so they are in order, from longest time to shortest time away from the target.
Sorry to say, but i you think need captain for that?

Also for attacks having less difference than 5 secs in travel time, i can rest assure on multiple tabs, as i will lose 5+ secs switching between cities.
 

DeletedUser32577

Guest
Sorry, should clarify. Rearrange the listings in the notepad that I opened, which is separate from the game and does not require gold ;)

Toria
 

DeletedUser23986

Guest
well, won't that be a little too lengthy, for something which i can rather do in secs.

Also for attacks with small difference between travel times, the lag in the game makes it impossible to switch between cities unless you want to delay your attacks.

And in the end, the change doesn't really improves anything at all to be useful.
 

DeletedUser32577

Guest
I have never had an issue, even with cities that have extremely close attack times. Only time I ever had a problem was when I was using a trackpad instead of an actual mouse (and even that was only about 2secs difference).

I had one kid who would rename his cities with 001., 002., 003. etc. then change them back to normal after sending the attack (or attacks, if his times were close) depending on which he was sending from first to make it easier to tab through his cities using the arrows instead of choosing from the list.

Toria
 

DeletedUser

Guest
I would say that "1 tab vs mulitple tabs" at a lesser degree is much like "farming with premium vs farming without premium."

Farming every farmvillage without premium is possible even if you have 50+ cities, but it is a lot of work.
And yes you can do everything with one tab that you do with multiple tabs, but it is a lot more work and time-consuming.

For all of you who say that this is no big deal because you have never needed more than one tab, it is because you have never used more than one tab and thus you do not know what you are missing.
It would be like me saying that premium farming is a not needed feature because I myself never used premium and was able to farm my few cities without any problems.
Trust us when we say that using tabs was a great tool, we would not bother objecting if it wasn't.
 

Baudin Toolan

Grepolis Team
Keep the discussion on the update, not on whether or not someone's opinion is valid based on their points in previous worlds.
 

DeletedUser

Guest
I was debating coming back to grepo. This update made the decision much easier.
 

DeletedUser345

Guest
On a further note to those claiming that HCs got a lot more public outcry, that thread had three pages to this one's fourteen. Says something. :rolleyes:
 

DeletedUser38224

Guest
There were multiple threads about HC's, pages and pages about people saying they wanted Harbor checks back. Someone made an ideas thread about it, a few people reported it as a bug, some, as you said, posted on the discussion thread, and there were several threads in the Acropolis about it. Yes, Harbor checks had a lot, lot more public outcry.


Also, There are 15 pages on the update to version 2.39 thread, not three :D
 
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DeletedUser39847

Guest
This update was supposed to do what? improve something i presume...but instead i find it difficult to open my two worlds in multiple threads since it's implementation...no it is not my browser,cache,country or any affecting plug-ins before they are suggested.
 

Milos21

Phrourach
And of course, what do mods when they face this obviously erroneous situation? Run and hide
The reasons to introduce this feature are now slim, a need to present updated state of account to player in each tab. Imagine if players with 50+ cities want updated state all the time. They need to have a CPU installed in their heads to process that. We just want the time of the attack we just sent, nothing else.

Inno treats this situation as every other mistake they made. They measure how many people complain based on their experience with previous updates, starting from v2 update. Good luck with that business model. Try making more veterans quit. lets see what happens when vets dont make the most hated alliances anymore. when new players are not challenged to improve or pay to join those alliances or to defend against them.

i have repeated at least 50 times that jpindseth is the best player of all times, according to what i saw in 3.5 years. Hearing what he has to say is simply wise.
 

Baudin Toolan

Grepolis Team
The reason the mods have "run and hid" was because I asked for them to hold off on posting in here. I did not want a repeat of wrong info being given to you guys as was done earlier in the thread. Your feedback on the changes have already been sent back to Inno and they know you're unhappy, sadly that's about as much as we can do as mods.
 

DeletedUser13405

Guest
Sorry, some clarity if it isn't already clear. The feature will prevent multiple tabs for the same world. Different worlds are unaffected. I have passed your feedback to the developers, however, this isn't quite the same as the removal of the HC, this is being implemented to improve performance, and frankly, I doubt will be reverted.

Lastly, anti-timing is +10 to -10 seconds, not 12.

Richard

Ummmmm......from Wiki.....

Anti-Timer

The anti-timer is that little +/- 30 seconds that you see when sending support. It is essentially there to make it harder for people to always land attacks within a second of each other. It is a deliberate feature, not a bug! Your attack/support will land within 30 seconds of the time you are given, it could be 30 seconds earlier or 30 seconds later (or any in the middle!), it is really down to luck.

And it was 30 on Beta. Had to account for it. Does it differ on worlds?
 

Baudin Toolan

Grepolis Team
The anti timer has since changed over time. If Richard says it's +/- 10 now then that is what the current anti timer is. It did indeed use to be a 30 second anti timer though however it was changed awhile ago I believe.
 

DeletedUser36146

Guest
We really do live in a "lets please the noobs" culture dont we?

Yet another example of the coherent policy by Innogames to eradicate anything that might constitute a "skill".

This may be succesful short term but long term is doomed to failure.

Going back awhile the most frequent questions I was asked were - how best to attack and ways to beat the anti-timer.

Most recently this has changed to - How can I get more eggs/pumpkins

If you remove those factors that have meant the difference between vets and noobs (H/C/multi-tab/anti-timer etc) then you remove the sense of satisfaction you achieve when you suddenly realise that maybe youre getting the hang of it.

I accept that Inno has to walk a fine line between making it too easy and too hard but to paraphrase the expression:-

“If it's amazing, it won't be easy. If it's easy, it won't be amazing.
If it's worth it, you wont give up. If you give up, you're not worthy. ... ”

If you take away the challenge - whats the point in playing??
 

DeletedUser

Guest
If y'all so skilled you won't need more than one tab to be good.
 

DeletedUser23986

Guest
If y'all so skilled you won't need more than one tab to be good.

That is not exactly accurate, your skills won't combat the lag of game, to make your attacks travel faster. When there is a difference of secs, the game lag will surely delay either of your attacks in one tab. Multiple tab is a must in the scenario.
 

DeletedUser38292

Guest
Can someone explain what is the purpose of "The ability to rename commands"? Thx
 
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