MasterSpy
Chiliarch
I had an interesting discussion with a few players regarding VM for CQ worlds the other day. One of the biggest issues I see with VM in CQ worlds is how vulnerable it makes the player entering it. If the enemy narrows down the time VM begins, then it greatly decreases the player entering VM chance to defend his/her city as the backsnipe option is nearly completely nullified. Yes, I know some players often hit VM as they can't handle the heat in game, however sometime VM is hit for real life issues or for an actual vacation. Adding the stress of the game and having to worry about defending or losing cities at that time is often the last thing a person wants to deal with. So we came up with the following, simple solution...
Maintain the current rules, ie. VM starts 48 hours after hitting it, no attacks after hitting VM etc etc however make it impossible for a CS to land in any city of the player entering VM 12 hours before VM actually starts. That way, the defending player and his/her alliance still has the chance to backsnipe a CS yet enemy alliances can still continue to attack and clear a player entering VM right up until the entry time.
Note: This option would not need to be nor should be applied to revolt worlds as there is already no backsnipe option anyway.
Maintain the current rules, ie. VM starts 48 hours after hitting it, no attacks after hitting VM etc etc however make it impossible for a CS to land in any city of the player entering VM 12 hours before VM actually starts. That way, the defending player and his/her alliance still has the chance to backsnipe a CS yet enemy alliances can still continue to attack and clear a player entering VM right up until the entry time.
Note: This option would not need to be nor should be applied to revolt worlds as there is already no backsnipe option anyway.