ErikWijmeersch
Strategos
Every server less and less people play the game we love.
why? and what to do about?
I am not a share holder, but hope to keep playing.
here suggestions.
1. end game :
Invest in something new so there are no longer massive alliances with academies and twin+sisters.
(yes i was perhaps the first with gold crown rotation system) so up to me maybe to advise how to avoid it in future!
Victor award = build 4 WW / 7.
Master award = build 5 wW/7. Ones 5 are build the team has to keep all 5 WW isalnds 3 months (use a timer).
Closing server = 24 hours after Master award is won : hopefull this result in the end of rotation systems!
2. awards profile.
We play for fun and awards, profile should be different for players won 3 worlds than those won only 1 world - to give an idea - use golden stars as in army??? general stars...
3. gold:
Find a better balance, today to much gold influence the game, better have 50k customers / server spending 50 euro / month than 50 people spending 1k / month.
4. Events:
Events are awesome but customers become to see those no longer as rewards for us but as milk cows chance it.
Create a better balance again, win win for both Inno - customers.
5 Myths
This can be combined with number 4, events.
My suggestion, Make Myths even more powerfull, i hear you all saying what??!!!
Each player can build myths, but only at an XXX% of his totall cities, for example, every 10th city u can build a myth nuke.
1. = creating that balance, during events people migth see it worth it to spend cash for myths, but no longer all thousends of those flyers are heading our way lol.
2. = By having limited cities with myths you bring back skills ingame, now it is just send myths and lightships, no more timing needed cause you cannot lose transports lol.
Mods :
People think i dislike mods, iis not true they are needed, in past many times i was helped by them.
Many times i got also bad experience.
make mods more customer friendly. we are clients.
why? and what to do about?
I am not a share holder, but hope to keep playing.
here suggestions.
1. end game :
Invest in something new so there are no longer massive alliances with academies and twin+sisters.
(yes i was perhaps the first with gold crown rotation system) so up to me maybe to advise how to avoid it in future!
Victor award = build 4 WW / 7.
Master award = build 5 wW/7. Ones 5 are build the team has to keep all 5 WW isalnds 3 months (use a timer).
Closing server = 24 hours after Master award is won : hopefull this result in the end of rotation systems!
2. awards profile.
We play for fun and awards, profile should be different for players won 3 worlds than those won only 1 world - to give an idea - use golden stars as in army??? general stars...
3. gold:
Find a better balance, today to much gold influence the game, better have 50k customers / server spending 50 euro / month than 50 people spending 1k / month.
4. Events:
Events are awesome but customers become to see those no longer as rewards for us but as milk cows chance it.
Create a better balance again, win win for both Inno - customers.
5 Myths
This can be combined with number 4, events.
My suggestion, Make Myths even more powerfull, i hear you all saying what??!!!
Each player can build myths, but only at an XXX% of his totall cities, for example, every 10th city u can build a myth nuke.
1. = creating that balance, during events people migth see it worth it to spend cash for myths, but no longer all thousends of those flyers are heading our way lol.
2. = By having limited cities with myths you bring back skills ingame, now it is just send myths and lightships, no more timing needed cause you cannot lose transports lol.
Mods :
People think i dislike mods, iis not true they are needed, in past many times i was helped by them.
Many times i got also bad experience.
make mods more customer friendly. we are clients.