DeletedUser44167
Guest
Also whilst grepolis lacks this aspect of strategy, it makes up for it with having much more deep strategy in other areas
"Instant Buy" takes the strategy out of the game
Also whilst grepolis lacks this aspect of strategy, it makes up for it with having much more deep strategy in other areas
Every server less and less people play the game we love.
1. end game :
Invest in something new .
In terms of gold the way I see it is this extra event stuff needs to be reduced. Make less powerful rewards. Right now, i'm gold trading in Us Helorus and just abusing the hell out of mantis and double BP and for the love of sweet salty Christ, exclude events from the start of a world. However, keep the OP event rewards for things such as Halloween and Easter. Making them biannually. The reasoning for this is because Grepolis is obviously a business, ergo they need to make money. Events are a key part of the cash influx for Inno. Plus on occasion harpy/manti nukes are fun to play with. But not every other month.
Secondly, reinstate cut times with instant buy. I feel instant buy killed the moderate gold user. It certainly did me in. Now i'll spend a bit to start up my first city, after that its okay i'll take a early/mid game slump building up small cities before booming again. Where as with cut times as an option for gold I would keep buying in order to build my towns quicker. But paying 170+ gold to instantly create buildings i'm perfectly fine waiting an hour or two for isn't worth it. I'd rather just save the gold and money and wait 3-4 hours now instead.
The end game does need a revamp. It was promised now three years ago. quit messing around and fulfill your promises. I know more than enough people who quit based on that premise alone and many more claiming that the world they're on now or will be on in the future will be their last world. Worst case, change the unit and game speeds to 20/10 once all 7 wonders are built and grant unlimited slots. Start the count down timer for a month and whoever ends up holding the most wonders wins. Basically make it a giant disorganized mess, you know like with your events on conquest worlds.
On the player subject: There's somethings I want to touch on here.
En's world's aren't going bad, they're perfectly healthy by the looks of it. 17k Players in about 2 weeks on a 3/3. Maybe the forums have less members is what you mean? The US world (which is a 4/4 revolt morale btw) hasn't even filled its core four oceans yet. But here on EN I see no real big differences between now and the last few times I came here. (Rhammus, Nysa, and Cythera).
EN
As you can see, in two week you guys have a healthy ring forming and going into all oceans. The world is growing pretty quickly and looks great.
Alliances
I want to point out that this is also EN89 too. As in the 89th addition to the game on this server. There's still plenty of dynamic to this game. Now I want you guy's to look at the US counter part.
US World
It opened a day later with some pretty solid settings at 4/4. Not even healthily filled out yet but it gets worse.
US Alliances
Look at all that lopsidedness. If I had known, i'd have probably gone Golgi. But I committed here so I gotta play it out.
So yes, the EN market is alive and well. I'll be moving back to it after I finish this business on Helorus. Permanently. My suggestion is that if you want a bigger player base or more longer lasting, close the US servers down and recombine them with EN. The US markets must be propelled by the top 200 players, because for the life of me I can't see how else the servers are maintained at such slow growth.
Yeah I think you hit the nail on the head, I stopped playing US immediately when I realized EN was way more competitive and larger player base.
Too many changes to what was once one of the greatest games I'd ever played.
Improvements i'd love to see.
1) Cut times with instant buy- I'd actually buy more gold.
2) Less over all events, at least less over powered events but keep the flyer nuke ones for Easter and Halloween. This seriously messes up conquest servers. Stop.
3) A WW revamp.
4) Maybe a new unit that's strong in defending against myth units.
The endgame needs to be changed completely.