I love how this has become a debate between whether morale should be activated or not when it's supposed to be choosing the world settings (Yes I was also hoping for the chance to vote for morale deactivated but I'm not going to complain much about it, it just means there will be another server coming up with morale deactivated).
I must agree with Tyrion, morale protects those new players and noobs in general from attacks from the closer, bigger and better players so why should they hate morale? Not to mention that the majority of Grepolis are those noobs who so happen to benefit from morale. The active forum community who dislike morale are the very experienced players who happen to lose more troops from attacking the tiny players. But when someone thinks about it in another way like this: morale is for everyone on the server, and eventually the top spots need active players who kind of attack and who morale mostly affect, this means that while you are getting less battle points over time, the very people you are competing with are in the exact same situation. The noobs you are attacking would be able to attack you with full morale and lose less but they have much fewer cities and therefore much less troops, and are probably less active so their ability to rebuild is nowhere near as good.
Morale was introduced into the game long before I started but from what I understand it was a vote similar to this or something and the majority wanted morale? That was those little noobs that wanted to be protected from the big bad wolves of big players. Morale encourages the big bad wolves to start fighting themselves rather then hunt down an injured deer or something. With morale the real top dog emerges
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This is just a little from me
, personally I don't like morale because I prefer having to fight against the deer rather then the other big bad wolf
If I'd change anything about morale it would just be to change the way it's calculated a bit, a 1k player vs a 200 point player should not be equal to when a 1m point player attacks a 200k player, it's not as easy attacking large players even with a significant size advantage.
The 2nd thing would be the name
, the name morale makes no sense in the way it's used, surely the morale of the troops from a small player will be ridiculously low when going to attack a much larger player because they will most likely die
Vice versa the troops of the big player will be happy and morale will be high when attacking a weak little player because chance of death is much lower
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That's all folks
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