dns list

  1. Minor Improvements V & (I-IV History)

    Latest batch of minor ideas to be passed
  2. Passed Beginner's Protection

    Proposal Longer Beginner's Protection period after being rimmed Reason Right now, beginner's protection for everyone is the same no matter how old the world is. This is fine for the beginning of a world, which is when the majority of players start. However, often a player is rimmed or...
  3. J.n.c 1993

    Passed World Map Territory Percentages

    Hey guys, I don't know if someone has come up with a similar idea to this but we should have a map of the world ingame, that shows how much percentage you own and how much your alliance owns. They have it on Tribal Wars which is very useful. Proposal To have a sub map called "World Map"...
  4. Passed Alliance Event Calendar

    Proposal: My idea is to make some sort of event calendar for alliances. To organize and synchronize the alliance, there are features that the founders and leaders use. For example: the forum/chat allows players to have communications between the whole alliance; time zone allows players to have...
  5. Passed Staging Area

    Staging Areas Proposal: I propose to introduce a feature that enables players to use troops from cities they own, that are too far from an area of conflict, more effectively. To do this would require the creation of staging areas. I realise this idea has been suggested before but from...
  6. Passed Changing Command Overview Tabs

    Proposal: Changing Command Overview so that new tabs are Outgoing, Incoming and Espionage and commands in a tab is arranged by city. In main tab, attack, support and espionage should also be arranged based on city it is going. Reason: In the recent update developers changed command overview to...
  7. Passed Alliance Forum Access Levels

    Proposal: Allow alliance leaders to customize forum access by assigning players into anywhere from one to five forum groups and give them access restrictions. Reason: Various alliances have special groupings for various posts/info for their players. Each player or group of players have certain...
  8. Colony Ships

    Proposal To let colony ships have 75 hours in conquering range Reason The problem is that colony ships currently are not allowed to conquer cities more than 48 hours away, which is frankly too near our current cities to be very exciting for use in the game. Details Quite simply...
  9. Passed Unhook All Privileges for Leaders

    Proposal To unhook all permissions(except Founder) and let you choose at will what each leader should get. Reason Many alliances have leaders whom are close advisors, but each of these advisors has a specialized function. Often times having each advisor do what you want is based purely...
  10. Passed Player Statistics Page + Additional Ranking Stats

    Proposal: Introduction of in-game Player Statistics Page and possible additional ranking data. Reason: I think this will enhance the game experience incredibly in lieu of the new awards system. I am a statistics buff, I love to see numbers, and from my experience so do most other people. We all...
  11. Passed Heroes

    Proposal: Addition of Heroes to the game. Reason: Heroes played a large role in Greek Mythology, and as such, should be incorporated into Grepolis to sustain their significance. Details: I don’t want to make heroes give benefits that unbalance the game, so what I’ve done is give them each some...
  12. Assembling Troops in Battle Formation

    Proposal My idea is to allow you to assemble your troops into a "battle formation." This will help make the gameplay more fair. Grepolis is stacked greatly in favor of the defender, and adding this idea would give attackers more power if they can come up with a clever strategy Reason...
  13. Passed Proposed Change To The Farming System

    Proposal: Change the farming system so that farming at later stages of the game doesn't become a chore. Reason: If a player has 30 Cities and he wants to strengthen the farms in an effort to loot them, here is what he is up against To get a farm from 50% strength, to 100% strength, takes 4 lots...
  14. Passed Decommission Units

    Proposal I propose the introduction of a “Decommission” command so that active troops can be assigned to different areas. Reason The idea would be a nice enhancement for those players, including myself who have the time to have troops “deconstructed” into free population to be reassigned. Using...
  15. Create a "Stop Attack" feature in Battle Resolution

    Proposal: INTRODUCTION - Under the current rule system, all battles are resolved by (more or less) calculating how many casualties are created by the losing side before the losing side is completely destroyed. In other words, there is always a side that is completely destroyed. Sometimes...
  16. Passed Late Game NPC Farming

    Search Does this idea appear in the Previously Suggested Ideas List? No Have you performed a search using key words from the title of your proposal and read any related threads? Yes Proposal New farming feature for late game players. Reason It is already pretty well known that late game...
  17. Passed Better Mapping System

    Ideas Form Proposal Based on the current in game mapping system it has now become increasingly more difficult to plan and implement attacks. Additionally it is virtually impossible to see Alliances that control particular parts of each respective Ocean. My proposal is simple. A Tribal Wars...
  18. Passed Bolt Replacement

    Now, there have been many different threads that suggest fixes and other ways to improve the bolt (improve meaning make it less powerful) I have a different approach Summary Instead of fixing the bolt, I replace it Current Workaround Uhhh, spam the ideas thread with bolt fixes? Details I...
  19. Passed Special Buildings

    Special Buildings Proposal: This idea is meant to increase the amount of special buildings that can be constructed in one village from 2 to 4, and to balance out the buildings, so that structures of similar value are grouped together. Current Workaround: Players build different special...
  20. Passed Abandoned Auto Growth

    Proposal Islands start to be filled with abandoned towns that nobody would want to conquer due to their point size. Who on earth would spend the expensive culture points for a 175 points town. The idea is that those towns would auto build till a certain points treshold. Current Workaround...
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